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	<title>Comments for The Creative Coding Podcast</title>
	<atom:link href="http://creativecodingpodcast.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://creativecodingpodcast.com</link>
	<description>Iain and Seb discuss the ins-and-outs of programming for creative applications.</description>
	<lastBuildDate>Thu, 10 May 2012 13:02:09 +0000</lastBuildDate>
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		<title>Comment on Episode 23 &#8211; Making games with Flash, Node.js and Scratch by Simon</title>
		<link>http://creativecodingpodcast.com/?p=204#comment-2834</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Thu, 10 May 2012 13:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=204#comment-2834</guid>
		<description>I can&#039;t wait for the next one!</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for the next one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 23 &#8211; Making games with Flash, Node.js and Scratch by John Stout</title>
		<link>http://creativecodingpodcast.com/?p=204#comment-2801</link>
		<dc:creator>John Stout</dc:creator>
		<pubDate>Sat, 05 May 2012 18:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=204#comment-2801</guid>
		<description>It&#039;s always worth having a look at BYOB (byob.berkeley.edu) when thinking about using Scratch to teach programming. It&#039;s compatible with Scratch but allows functiomal programming, defining your own blocks, defining procedures, functions, even control structures, e.g., if you want an [unless () do []] you can do it in BYOB. The developers are writing the next version in Javascript for use in HTML5 browsers. I hope RaspberryPi are going to include it rather than the basic Scratch.  Berkeley use it to teach computer science to non-computer science students.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always worth having a look at BYOB (byob.berkeley.edu) when thinking about using Scratch to teach programming. It&#8217;s compatible with Scratch but allows functiomal programming, defining your own blocks, defining procedures, functions, even control structures, e.g., if you want an [unless () do []] you can do it in BYOB. The developers are writing the next version in Javascript for use in HTML5 browsers. I hope RaspberryPi are going to include it rather than the basic Scratch.  Berkeley use it to teach computer science to non-computer science students.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21 &#8211; three.js with Mr.doob, live from FITC Amsterdam by The other dood(b)</title>
		<link>http://creativecodingpodcast.com/?p=195#comment-2650</link>
		<dc:creator>The other dood(b)</dc:creator>
		<pubDate>Fri, 20 Apr 2012 15:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=195#comment-2650</guid>
		<description>Why did you cut the master off he was about to say something....you cut him off...bad Seb bad....down boy (yet well done at same time)..enjoyed a lot. I&#039;ve only just listened to your podcasts for the first time and you are quite the presenter :-) That Iain guy with all the flash stuff who is he??? :-) What&#039;s he all about, stirrr stirr, flash I heard about that in like the 90&#039;s!!!!! jki! &lt;-that be a new acronym...I&#039;m not English...or ammm I :-)</description>
		<content:encoded><![CDATA[<p>Why did you cut the master off he was about to say something&#8230;.you cut him off&#8230;bad Seb bad&#8230;.down boy (yet well done at same time)..enjoyed a lot. I&#8217;ve only just listened to your podcasts for the first time and you are quite the presenter <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  That Iain guy with all the flash stuff who is he??? <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  What&#8217;s he all about, stirrr stirr, flash I heard about that in like the 90&#8242;s!!!!! jki! &lt;-that be a new acronym&#8230;I&#039;m not English&#8230;or ammm I <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 23 &#8211; Making games with Flash, Node.js and Scratch by Jean-Christophe Nicolas</title>
		<link>http://creativecodingpodcast.com/?p=204#comment-2595</link>
		<dc:creator>Jean-Christophe Nicolas</dc:creator>
		<pubDate>Mon, 16 Apr 2012 15:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=204#comment-2595</guid>
		<description>Hey! Ill have Ians free ticket please for reasons to be Appy.. 
On another level .. I really think that processing is a great vehicle to learn coding - because more conventional methods teach &#039;conventional ideas&#039; like building an address book with arrays. Whereas - being told from the start that you can do almost anything and be shown how wild you are allowed to think via &#039;art like&#039; examples - fuels that creativity and ignites a passion to achieve it.</description>
		<content:encoded><![CDATA[<p>Hey! Ill have Ians free ticket please for reasons to be Appy..<br />
On another level .. I really think that processing is a great vehicle to learn coding &#8211; because more conventional methods teach &#8216;conventional ideas&#8217; like building an address book with arrays. Whereas &#8211; being told from the start that you can do almost anything and be shown how wild you are allowed to think via &#8216;art like&#8217; examples &#8211; fuels that creativity and ignites a passion to achieve it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 23 &#8211; Making games with Flash, Node.js and Scratch by Jon Howard (techdojo)</title>
		<link>http://creativecodingpodcast.com/?p=204#comment-2594</link>
		<dc:creator>Jon Howard (techdojo)</dc:creator>
		<pubDate>Mon, 16 Apr 2012 10:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=204#comment-2594</guid>
		<description>Hi guys,
Great podcast as usual - I was interested to hear Iain&#039;s reaction to Scratch and I thought you might be interested in knowing about the Stencyl app that takes the &quot;drag &amp; drop&quot; approach used in Scratch and uses it to create flash apps (and now iOS and Android apps as well).

http://www.stencyl.com/

Regards
Jon...</description>
		<content:encoded><![CDATA[<p>Hi guys,<br />
Great podcast as usual &#8211; I was interested to hear Iain&#8217;s reaction to Scratch and I thought you might be interested in knowing about the Stencyl app that takes the &#8220;drag &amp; drop&#8221; approach used in Scratch and uses it to create flash apps (and now iOS and Android apps as well).</p>
<p><a href="http://www.stencyl.com/" rel="nofollow">http://www.stencyl.com/</a></p>
<p>Regards<br />
Jon&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 22 &#8211; Meeting Flash game developers at Flash Gaming Summit by otomo</title>
		<link>http://creativecodingpodcast.com/?p=201#comment-2593</link>
		<dc:creator>otomo</dc:creator>
		<pubDate>Mon, 16 Apr 2012 10:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=201#comment-2593</guid>
		<description>the problem is that the business models behind many of those (anti)-social games is so ugly and evil that its not possible to express an honest opinion about them and being tactful in the same moment.</description>
		<content:encoded><![CDATA[<p>the problem is that the business models behind many of those (anti)-social games is so ugly and evil that its not possible to express an honest opinion about them and being tactful in the same moment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 22 &#8211; Meeting Flash game developers at Flash Gaming Summit by Lena Podesta</title>
		<link>http://creativecodingpodcast.com/?p=201#comment-2536</link>
		<dc:creator>Lena Podesta</dc:creator>
		<pubDate>Fri, 13 Apr 2012 21:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=201#comment-2536</guid>
		<description>Seb- I am a girl and I am obsessed with Game of Thrones. Roy Dotrice&#039;s reading on the audio books is well worth a listen. 
Also, for what it&#039;s worth, Lain, I didn&#039;t think there was anything rude about the way you expressed your opinions about Kabaam&#039;s business model. You seemed to be expressing your view and that&#039;s it. Nothing wrong with that.</description>
		<content:encoded><![CDATA[<p>Seb- I am a girl and I am obsessed with Game of Thrones. Roy Dotrice&#8217;s reading on the audio books is well worth a listen.<br />
Also, for what it&#8217;s worth, Lain, I didn&#8217;t think there was anything rude about the way you expressed your opinions about Kabaam&#8217;s business model. You seemed to be expressing your view and that&#8217;s it. Nothing wrong with that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 22 &#8211; Meeting Flash game developers at Flash Gaming Summit by Johan Larsson</title>
		<link>http://creativecodingpodcast.com/?p=201#comment-1999</link>
		<dc:creator>Johan Larsson</dc:creator>
		<pubDate>Tue, 20 Mar 2012 18:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=201#comment-1999</guid>
		<description>Of course, you guys are entitled to your opinions. In fact, I listen to your podcast because of them. I also share your reservations about the business model of those games.

I just think that there are more tactful ways to express those opinions during an interview with people who don&#039;t share them.</description>
		<content:encoded><![CDATA[<p>Of course, you guys are entitled to your opinions. In fact, I listen to your podcast because of them. I also share your reservations about the business model of those games.</p>
<p>I just think that there are more tactful ways to express those opinions during an interview with people who don&#8217;t share them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 22 &#8211; Meeting Flash game developers at Flash Gaming Summit by Iain</title>
		<link>http://creativecodingpodcast.com/?p=201#comment-1989</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 20 Mar 2012 10:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=201#comment-1989</guid>
		<description>I/We don&#039;t speak for the whole Flash community! I play all kinds of games, and indeed on the show I stick up for the AAA trial-to-purchase business model. Personally I don&#039;t enjoy the way many social games play, and me, Ryan and Seb all express reservations about the business model. Is that hostility?</description>
		<content:encoded><![CDATA[<p>I/We don&#8217;t speak for the whole Flash community! I play all kinds of games, and indeed on the show I stick up for the AAA trial-to-purchase business model. Personally I don&#8217;t enjoy the way many social games play, and me, Ryan and Seb all express reservations about the business model. Is that hostility?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 22 &#8211; Meeting Flash game developers at Flash Gaming Summit by Johan Larsson</title>
		<link>http://creativecodingpodcast.com/?p=201#comment-1988</link>
		<dc:creator>Johan Larsson</dc:creator>
		<pubDate>Tue, 20 Mar 2012 10:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=201#comment-1988</guid>
		<description>I never realised that the Flash community was so hostile against non-indie-game-developers.</description>
		<content:encoded><![CDATA[<p>I never realised that the Flash community was so hostile against non-indie-game-developers.</p>
]]></content:encoded>
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		<title>Comment on Episode 20 &#8211; CSS Special with Val Head by Spasiu</title>
		<link>http://creativecodingpodcast.com/?p=183#comment-1861</link>
		<dc:creator>Spasiu</dc:creator>
		<pubDate>Tue, 13 Mar 2012 17:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=183#comment-1861</guid>
		<description>Hyperbole and a Half has that annoying mobile page swipe feature you were talking about, it makes me crazy.</description>
		<content:encoded><![CDATA[<p>Hyperbole and a Half has that annoying mobile page swipe feature you were talking about, it makes me crazy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 21 &#8211; three.js with Mr.doob, live from FITC Amsterdam by Jafar</title>
		<link>http://creativecodingpodcast.com/?p=195#comment-1705</link>
		<dc:creator>Jafar</dc:creator>
		<pubDate>Wed, 07 Mar 2012 11:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=195#comment-1705</guid>
		<description>I think Mr. Doob has it right with the philosophy that if it doesn&#039;t work on Linux why support it.</description>
		<content:encoded><![CDATA[<p>I think Mr. Doob has it right with the philosophy that if it doesn&#8217;t work on Linux why support it.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 21 &#8211; three.js with Mr.doob, live from FITC Amsterdam by A rare interview with Mr. doob &#124; CreativeJS</title>
		<link>http://creativecodingpodcast.com/?p=195#comment-1665</link>
		<dc:creator>A rare interview with Mr. doob &#124; CreativeJS</dc:creator>
		<pubDate>Tue, 06 Mar 2012 12:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=195#comment-1665</guid>
		<description>[...] the yeti of creative coding Lucky for us the interview was recorded and just released yesterday as episode 21 of the Creative Coding Podcast. It&#8217;s a full half hour with Mr. doob talking about his work, his background, and even his [...]</description>
		<content:encoded><![CDATA[<p>[...] the yeti of creative coding Lucky for us the interview was recorded and just released yesterday as episode 21 of the Creative Coding Podcast. It&#8217;s a full half hour with Mr. doob talking about his work, his background, and even his [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 20 &#8211; CSS Special with Val Head by Paul</title>
		<link>http://creativecodingpodcast.com/?p=183#comment-1534</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 22 Feb 2012 21:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=183#comment-1534</guid>
		<description>It may have got mentioned and I missed it, but prefix free is a good javascript library for dealing with vendor prefixes:

http://leaverou.github.com/prefixfree/</description>
		<content:encoded><![CDATA[<p>It may have got mentioned and I missed it, but prefix free is a good javascript library for dealing with vendor prefixes:</p>
<p><a href="http://leaverou.github.com/prefixfree/" rel="nofollow">http://leaverou.github.com/prefixfree/</a></p>
]]></content:encoded>
	</item>
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		<title>Comment on Episode 20 &#8211; CSS Special with Val Head by Jafar</title>
		<link>http://creativecodingpodcast.com/?p=183#comment-1517</link>
		<dc:creator>Jafar</dc:creator>
		<pubDate>Tue, 21 Feb 2012 05:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=183#comment-1517</guid>
		<description>Lol wow, I didnt think a CSS topic could be so good, but I loved this episode especially the &quot;I needed some media so I started a band&quot; and the IE and webGL comments.

A good site to see what browsers can and can&#039;t do right now is:

http://caniuse.com</description>
		<content:encoded><![CDATA[<p>Lol wow, I didnt think a CSS topic could be so good, but I loved this episode especially the &#8220;I needed some media so I started a band&#8221; and the IE and webGL comments.</p>
<p>A good site to see what browsers can and can&#8217;t do right now is:</p>
<p><a href="http://caniuse.com" rel="nofollow">http://caniuse.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 20 &#8211; CSS Special with Val Head by Michael Anthony</title>
		<link>http://creativecodingpodcast.com/?p=183#comment-1512</link>
		<dc:creator>Michael Anthony</dc:creator>
		<pubDate>Mon, 20 Feb 2012 21:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=183#comment-1512</guid>
		<description>Just wanted to make a quick comment: At ~10:34 Audio is being discussed, and it was said that you have to add a sound tag to the DOM in order to play audio. You can actually do it both ways as Ian was asking about. 

As Seb mentioned, you can use document.createElement to create an audio element and then interface with the object only though JavaScript -- it never needs to be added to the page.

Love the podcast!</description>
		<content:encoded><![CDATA[<p>Just wanted to make a quick comment: At ~10:34 Audio is being discussed, and it was said that you have to add a sound tag to the DOM in order to play audio. You can actually do it both ways as Ian was asking about. </p>
<p>As Seb mentioned, you can use document.createElement to create an audio element and then interface with the object only though JavaScript &#8212; it never needs to be added to the page.</p>
<p>Love the podcast!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 19 &#8211; Trolling, jQuery and Open Frameworks with Joshua Noble by Jafar</title>
		<link>http://creativecodingpodcast.com/?p=158#comment-1481</link>
		<dc:creator>Jafar</dc:creator>
		<pubDate>Thu, 16 Feb 2012 06:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=158#comment-1481</guid>
		<description>nice podcast, i enjoy the humor, probably one of the better podcasts on development online...all the other ones are boring.

please keep making them.</description>
		<content:encoded><![CDATA[<p>nice podcast, i enjoy the humor, probably one of the better podcasts on development online&#8230;all the other ones are boring.</p>
<p>please keep making them.</p>
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	<item>
		<title>Comment on Episode 19 &#8211; Trolling, jQuery and Open Frameworks with Joshua Noble by Balázs Galambosi</title>
		<link>http://creativecodingpodcast.com/?p=158#comment-1453</link>
		<dc:creator>Balázs Galambosi</dc:creator>
		<pubDate>Wed, 08 Feb 2012 12:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=158#comment-1453</guid>
		<description>Nice interview.

I can&#039;t help but notice how Joshua&#039;s voice is spookily similar to that of Hugh Jackman.  :)

e.g. check this out: http://www.youtube.com/watch?v=Vy862OBprwk</description>
		<content:encoded><![CDATA[<p>Nice interview.</p>
<p>I can&#8217;t help but notice how Joshua&#8217;s voice is spookily similar to that of Hugh Jackman.  <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>e.g. check this out: <a href="http://www.youtube.com/watch?v=Vy862OBprwk" rel="nofollow">http://www.youtube.com/watch?v=Vy862OBprwk</a></p>
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	<item>
		<title>Comment on Episode 19 &#8211; Trolling, jQuery and Open Frameworks with Joshua Noble by quickfingers</title>
		<link>http://creativecodingpodcast.com/?p=158#comment-1417</link>
		<dc:creator>quickfingers</dc:creator>
		<pubDate>Thu, 02 Feb 2012 15:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=158#comment-1417</guid>
		<description>Good podcast trolls. btw, my twitter link is wrong :) Unfortunately I wasn&#039;t the first Quick Fingers to hit the Internets so I had to go with a hip Z at the end of my name so correct url is &lt;a href=&quot;http://www.twitter.com/quickfingerz&quot; rel=&quot;nofollow&quot;&gt;twitter.com/quickfingerz&lt;/a&gt;

Cheers!</description>
		<content:encoded><![CDATA[<p>Good podcast trolls. btw, my twitter link is wrong <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Unfortunately I wasn&#8217;t the first Quick Fingers to hit the Internets so I had to go with a hip Z at the end of my name so correct url is <a href="http://www.twitter.com/quickfingerz" rel="nofollow">twitter.com/quickfingerz</a></p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 19 &#8211; Trolling, jQuery and Open Frameworks with Joshua Noble by Iain</title>
		<link>http://creativecodingpodcast.com/?p=158#comment-1416</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=158#comment-1416</guid>
		<description>Thanks Stefan - we&#039;ll bear you in mind :D</description>
		<content:encoded><![CDATA[<p>Thanks Stefan &#8211; we&#8217;ll bear you in mind <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 19 &#8211; Trolling, jQuery and Open Frameworks with Joshua Noble by Stefan</title>
		<link>http://creativecodingpodcast.com/?p=158#comment-1415</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=158#comment-1415</guid>
		<description>Please keep posting the links, I use them. 
I could help you with the links, however I don&#039;t know that many creative coders and tools, so there&#039;d be a lot of googling, on my side, and checking, on your side, involved.</description>
		<content:encoded><![CDATA[<p>Please keep posting the links, I use them.<br />
I could help you with the links, however I don&#8217;t know that many creative coders and tools, so there&#8217;d be a lot of googling, on my side, and checking, on your side, involved.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 15 &#8211; Unity3D with Aras Pranckevičius by Iain</title>
		<link>http://creativecodingpodcast.com/?p=135#comment-1365</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 27 Jan 2012 22:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=135#comment-1365</guid>
		<description>http://tv.adobe.com/watch/flash-platform-in-action/console-quality-games-on-the-web-with-stage-3d-hardware-acceleration/</description>
		<content:encoded><![CDATA[<p><a href="http://tv.adobe.com/watch/flash-platform-in-action/console-quality-games-on-the-web-with-stage-3d-hardware-acceleration/" rel="nofollow">http://tv.adobe.com/watch/flash-platform-in-action/console-quality-games-on-the-web-with-stage-3d-hardware-acceleration/</a></p>
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	</item>
	<item>
		<title>Comment on Episode 18 &#8211; How to teach programming, with Daniel Shiffman by taghag</title>
		<link>http://creativecodingpodcast.com/?p=154#comment-1355</link>
		<dc:creator>taghag</dc:creator>
		<pubDate>Wed, 25 Jan 2012 08:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=154#comment-1355</guid>
		<description>i thought you were both in the same room until the buns arrived!

seb, thanks so much for being so candid about your experiences teaching.  this was almost identical to my experiences teaching for the first time last semester (except the background check) so it was really good to hear that i wasn&#039;t the only one...</description>
		<content:encoded><![CDATA[<p>i thought you were both in the same room until the buns arrived!</p>
<p>seb, thanks so much for being so candid about your experiences teaching.  this was almost identical to my experiences teaching for the first time last semester (except the background check) so it was really good to hear that i wasn&#8217;t the only one&#8230;</p>
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	<item>
		<title>Comment on Episode 15 &#8211; Unity3D with Aras Pranckevičius by Adam Harte</title>
		<link>http://creativecodingpodcast.com/?p=135#comment-1325</link>
		<dc:creator>Adam Harte</dc:creator>
		<pubDate>Thu, 19 Jan 2012 00:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=135#comment-1325</guid>
		<description>Did you guys have that link to the video you talk about at 43:10? Iain says it&#039;s a &quot;Documentary about the Molehill project, talking the the engineers&quot;.</description>
		<content:encoded><![CDATA[<p>Did you guys have that link to the video you talk about at 43:10? Iain says it&#8217;s a &#8220;Documentary about the Molehill project, talking the the engineers&#8221;.</p>
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	<item>
		<title>Comment on Episode 18 &#8211; How to teach programming, with Daniel Shiffman by Abe Pazos</title>
		<link>http://creativecodingpodcast.com/?p=154#comment-1222</link>
		<dc:creator>Abe Pazos</dc:creator>
		<pubDate>Fri, 30 Dec 2011 19:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=154#comment-1222</guid>
		<description>I also just discovered your podcast and wanted to say I really enjoyed it. I&#039;m asking myself the exact same questions about teaching programming. It&#039;s a very interesting topic. Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>I also just discovered your podcast and wanted to say I really enjoyed it. I&#8217;m asking myself the exact same questions about teaching programming. It&#8217;s a very interesting topic. Thanks for sharing!</p>
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	</item>
	<item>
		<title>Comment on Episode 18 &#8211; How to teach programming, with Daniel Shiffman by Iain</title>
		<link>http://creativecodingpodcast.com/?p=154#comment-1213</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Thu, 29 Dec 2011 14:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=154#comment-1213</guid>
		<description>Hi Thomas, thanks for your comment. I don&#039;t have any special advice about getting into education, other than to just approach colleges and tell them what you&#039;re interested in teaching. Generally I guess it&#039;s easier to find openings for the latest technologies (HTML5 at the moment) as they may not have those skills in their current staffing.</description>
		<content:encoded><![CDATA[<p>Hi Thomas, thanks for your comment. I don&#8217;t have any special advice about getting into education, other than to just approach colleges and tell them what you&#8217;re interested in teaching. Generally I guess it&#8217;s easier to find openings for the latest technologies (HTML5 at the moment) as they may not have those skills in their current staffing.</p>
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	<item>
		<title>Comment on Episode 18 &#8211; How to teach programming, with Daniel Shiffman by Thomas54</title>
		<link>http://creativecodingpodcast.com/?p=154#comment-1176</link>
		<dc:creator>Thomas54</dc:creator>
		<pubDate>Sat, 24 Dec 2011 12:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=154#comment-1176</guid>
		<description>This is the first of these podcasts that I&#039;ve listened to. I was attracted by the mention of &lt;b&gt;Processing&lt;/b&gt; as this is something I&#039;ve played with on and off for a couple of years or so. I have Dan Shiffman&#039;s &quot;orange&quot; book (among others) and was interested to hear about his &quot;The Nature of Code&quot; self-publishing project.

I&#039;ve been trying to get my 14-year-old son to learn programming as I reckon it would be useful, e.g. if he does a Science/Design degree.  This was part of my reason for getting into Processing in the first place. Last summer hols I lent him my copy of &quot;Getting Started with Processing&quot; (Reas and Fry) and he did a couple of chapters but that&#039;s all. He&#039;d rather play WoW with his mates, I think (and who can blame him?).

Re the &quot;&lt;b&gt;It&#039;s never too late and you&#039;re never too old&lt;/b&gt;&quot; topic that was mentioned but not discussed in this podcast. Which podcast did discuss this?  I&#039;m 51 with 25+ years in IT but have been unemployed for a while and am considering getting involved in teaching part-time / evening classes. I&#039;m not up on all the very latest web standards but my Java and Smalltalk are pretty solid. More recently I&#039;ve played with Ruby, Lua and Go.

I&#039;d be interested in any advice you could offer. What kind of openings are available for someone considering the move into education?

Looking forward to listening to more of your podcasts in 2012.</description>
		<content:encoded><![CDATA[<p>This is the first of these podcasts that I&#8217;ve listened to. I was attracted by the mention of <b>Processing</b> as this is something I&#8217;ve played with on and off for a couple of years or so. I have Dan Shiffman&#8217;s &#8220;orange&#8221; book (among others) and was interested to hear about his &#8220;The Nature of Code&#8221; self-publishing project.</p>
<p>I&#8217;ve been trying to get my 14-year-old son to learn programming as I reckon it would be useful, e.g. if he does a Science/Design degree.  This was part of my reason for getting into Processing in the first place. Last summer hols I lent him my copy of &#8220;Getting Started with Processing&#8221; (Reas and Fry) and he did a couple of chapters but that&#8217;s all. He&#8217;d rather play WoW with his mates, I think (and who can blame him?).</p>
<p>Re the &#8220;<b>It&#8217;s never too late and you&#8217;re never too old</b>&#8221; topic that was mentioned but not discussed in this podcast. Which podcast did discuss this?  I&#8217;m 51 with 25+ years in IT but have been unemployed for a while and am considering getting involved in teaching part-time / evening classes. I&#8217;m not up on all the very latest web standards but my Java and Smalltalk are pretty solid. More recently I&#8217;ve played with Ruby, Lua and Go.</p>
<p>I&#8217;d be interested in any advice you could offer. What kind of openings are available for someone considering the move into education?</p>
<p>Looking forward to listening to more of your podcasts in 2012.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 17 &#8211; coding a platform game, haXe NME and Big Spaceship&#8217;s Joshua Hirsh by Iain</title>
		<link>http://creativecodingpodcast.com/?p=148#comment-1166</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Thu, 22 Dec 2011 09:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=148#comment-1166</guid>
		<description>Thanks for your input on Neko, Tarwin. Regarding 60fps within Flash Player - yes, this might be possible in some cases, e.g. if you use blitting and have a small stage size, but this isn&#039;t possible for my game.</description>
		<content:encoded><![CDATA[<p>Thanks for your input on Neko, Tarwin. Regarding 60fps within Flash Player &#8211; yes, this might be possible in some cases, e.g. if you use blitting and have a small stage size, but this isn&#8217;t possible for my game.</p>
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	</item>
	<item>
		<title>Comment on Episode 17 &#8211; coding a platform game, haXe NME and Big Spaceship&#8217;s Joshua Hirsh by Tarwin Stroh-Spijer</title>
		<link>http://creativecodingpodcast.com/?p=148#comment-1163</link>
		<dc:creator>Tarwin Stroh-Spijer</dc:creator>
		<pubDate>Thu, 22 Dec 2011 02:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=148#comment-1163</guid>
		<description>Quick note: Neko is actually more than a server engine. It&#039;s actually great for scripting stuff as well (locally).

Also, if you want speed, cache all your stuff in arrays of bitmaps and flip the array pointer. Super fast!</description>
		<content:encoded><![CDATA[<p>Quick note: Neko is actually more than a server engine. It&#8217;s actually great for scripting stuff as well (locally).</p>
<p>Also, if you want speed, cache all your stuff in arrays of bitmaps and flip the array pointer. Super fast!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 17 &#8211; coding a platform game, haXe NME and Big Spaceship&#8217;s Joshua Hirsh by Tarwin Stroh-Spijer</title>
		<link>http://creativecodingpodcast.com/?p=148#comment-1162</link>
		<dc:creator>Tarwin Stroh-Spijer</dc:creator>
		<pubDate>Thu, 22 Dec 2011 01:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=148#comment-1162</guid>
		<description>Thanks for the interesting podcasts. Confused why you were saying that if you wanted to do a 60 fps game you&#039;d go native, whereas your Flash game would be 30 fps. In my experience, if you make things with Flash in a similar way that you&#039;d make a native game you can easily be running at 90 -&gt; 120 fps.</description>
		<content:encoded><![CDATA[<p>Thanks for the interesting podcasts. Confused why you were saying that if you wanted to do a 60 fps game you&#8217;d go native, whereas your Flash game would be 30 fps. In my experience, if you make things with Flash in a similar way that you&#8217;d make a native game you can easily be running at 90 -&gt; 120 fps.</p>
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	</item>
	<item>
		<title>Comment on Episode 3 &#8211; Molehill and Processing with Jer Thorp by Richie</title>
		<link>http://creativecodingpodcast.com/?p=50#comment-1126</link>
		<dc:creator>Richie</dc:creator>
		<pubDate>Sat, 17 Dec 2011 22:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=50#comment-1126</guid>
		<description>You three had a great dynamic. I think you should have Jer on regularly!</description>
		<content:encoded><![CDATA[<p>You three had a great dynamic. I think you should have Jer on regularly!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Gaz Williams</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-998</link>
		<dc:creator>Gaz Williams</dc:creator>
		<pubDate>Sat, 26 Nov 2011 20:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-998</guid>
		<description>Interesting, my developer-centric mind only really considered the &#039;scripting&#039; disciplines but yeah, a multimedia guy could be a one man dev-team making their own graphics sound and code. Good point...</description>
		<content:encoded><![CDATA[<p>Interesting, my developer-centric mind only really considered the &#8216;scripting&#8217; disciplines but yeah, a multimedia guy could be a one man dev-team making their own graphics sound and code. Good point&#8230;</p>
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	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by neil highley</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-938</link>
		<dc:creator>neil highley</dc:creator>
		<pubDate>Thu, 17 Nov 2011 17:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-938</guid>
		<description>I&#039;ve been developing internet sites since the mid 90s and seen out VRML, Supervision3d, Director (shockwave), DHTML, Java Applets (&amp;%$!*@) and have been developing on PHP, .Net and Flash for the last 5 years or so. This message may seem like an elaborate CV seed (hello mum!), but all i want to say is that the dev community seems to be getting partisan at the drop of a hat these days. The Truth is, just as HTML5 snuck up, so did AJAX, so did shockwave, and I have no doubt, one of the browser developers (or perhaps a new one) will introduce features that the others will baulk at, but will eventually be consumed into the thread of the internet. This is a great industry but you have to accept change, and ignore the huff and puff.
I am still as excited now messing around with Flash, Canvas and the DOM as I was 15 years ago, messing around with Layers and transparent GIFs, simply because it will never stop changing. 
I love working with Flash, Canvas has a mountain to climb and the plugin (Flash or otherwise) is not dead. The browser makers are too stingy to introduce cool stuff into their browsers (semantic web? meh), and the online population is rising ever quicker, so the gap is still there for the taking.
Some of the work done in stage3D is breathtaking, and shows that Flash still has a few tricks up its sleeves. It&#039;s a shame Microsoft didn&#039;t put more effort into creating a Flash competitor with Silverlight we may have had a more feature led Flash future.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been developing internet sites since the mid 90s and seen out VRML, Supervision3d, Director (shockwave), DHTML, Java Applets (&amp;%$!*@) and have been developing on PHP, .Net and Flash for the last 5 years or so. This message may seem like an elaborate CV seed (hello mum!), but all i want to say is that the dev community seems to be getting partisan at the drop of a hat these days. The Truth is, just as HTML5 snuck up, so did AJAX, so did shockwave, and I have no doubt, one of the browser developers (or perhaps a new one) will introduce features that the others will baulk at, but will eventually be consumed into the thread of the internet. This is a great industry but you have to accept change, and ignore the huff and puff.<br />
I am still as excited now messing around with Flash, Canvas and the DOM as I was 15 years ago, messing around with Layers and transparent GIFs, simply because it will never stop changing.<br />
I love working with Flash, Canvas has a mountain to climb and the plugin (Flash or otherwise) is not dead. The browser makers are too stingy to introduce cool stuff into their browsers (semantic web? meh), and the online population is rising ever quicker, so the gap is still there for the taking.<br />
Some of the work done in stage3D is breathtaking, and shows that Flash still has a few tricks up its sleeves. It&#8217;s a shame Microsoft didn&#8217;t put more effort into creating a Flash competitor with Silverlight we may have had a more feature led Flash future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by pSK</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-931</link>
		<dc:creator>pSK</dc:creator>
		<pubDate>Wed, 16 Nov 2011 11:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-931</guid>
		<description>Great episode.

A good example of a useful native extension would be embedding Game Center on iOS.  The key aspect is the vast majority of your game would be platform agnostic.  Having said that native extensions are exactly what every other cross platform solution have done for a long time now.</description>
		<content:encoded><![CDATA[<p>Great episode.</p>
<p>A good example of a useful native extension would be embedding Game Center on iOS.  The key aspect is the vast majority of your game would be platform agnostic.  Having said that native extensions are exactly what every other cross platform solution have done for a long time now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Philip Thonbo</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-926</link>
		<dc:creator>Philip Thonbo</dc:creator>
		<pubDate>Wed, 16 Nov 2011 06:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-926</guid>
		<description>pretty tirred of people random flamming the browsers and flamming adobe - so i desided to write down all my frustrations upon this tech war that has gone some how mad i think... it really was a relief for me mentally to just get it down on paper or so to say in bytes - and get it off my mind - and after this blog post i kinda feel more ready to more on to either html5/js or MotionGraphics...

&quot;An Animators thoughts on Flash and the new open web&quot;
http://thonbocom.prosite.com/30088/my-blog</description>
		<content:encoded><![CDATA[<p>pretty tirred of people random flamming the browsers and flamming adobe &#8211; so i desided to write down all my frustrations upon this tech war that has gone some how mad i think&#8230; it really was a relief for me mentally to just get it down on paper or so to say in bytes &#8211; and get it off my mind &#8211; and after this blog post i kinda feel more ready to more on to either html5/js or MotionGraphics&#8230;</p>
<p>&#8220;An Animators thoughts on Flash and the new open web&#8221;<br />
<a href="http://thonbocom.prosite.com/30088/my-blog" rel="nofollow">http://thonbocom.prosite.com/30088/my-blog</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Matthew Fabb</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-924</link>
		<dc:creator>Matthew Fabb</dc:creator>
		<pubDate>Wed, 16 Nov 2011 04:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-924</guid>
		<description>You guys bring up how Director slowly died over the years. I think a lot of shock from Flash/Flex developers was that they were expecting if something like Director and Shockwave, rather than the sudden U-turn that happened. If people saw out of Adobe MAX that Adobe didn&#039;t have any future plans for Flex, then Flex developers would see that something was up. As I remember when Macromedia would announce that the new feature being added to Director was updating the Flash Player support, developers knew Director&#039;s days were numbered.

Instead rather than say Adobe was pulling back on Flex, Adobe announced that  they weren&#039;t even going to wait for Flex 5.0 in the spring of 2012 to release new components, developers needed more mobile components now, especially for tablets and so Adobe were getting a Flex 4.6 out before the end of the year. The performance of Flex 4.5 had gotten really good on Adobe AIR, but Adobe was demoing Flex running even faster and smoother under 4.6. Everything was not only going full steam ahead with Flex, but Adobe seemed to be adding more resources so they could get out faster releases.

This massive change, pissed people off a lot of people more than the horrible PR. If Flash and Flex would no longer be an option to clients and companies, they expected a slow drip of changes, rather than overnight companies halting/holding/cancelling Flash and Flex projects.

I as a Flex developer, I personally was seeing a bigger uptake recently on Flex mobile, especially with AIR 3.0 and native extensions. I gave a presentation of mobile Flex &amp; AIR 3 at an Android conference a few weeks ago to a crowd of 300 people and a lot of them were interested (now I feel bad for promoting a product Adobe would kill just weeks later).

Writing a small bit of Java for Android and Objective-C for iOS, while 95% of the remaining code was in AS3 made sense for a lot projects. Also I saw a concern from companies that were afraid to commit to Adobe AIR, in case a new feature is included in a new mobile SDK that they couldn&#039;t take advantage of until Adobe added an API. Example if Apple added an NFC capabilities to the next iPhone, being able to add that quickly to an app is important to some companies. AIR native extensions would solve this.

Last week, I was looking for a slide from Seb&#039;s What The Flux presentation that said you aren&#039;t ActionScript developers but Interactive Developers. However, I think that&#039;s something that Seb asked the crowd, rather than a slide?

To Flex developers, they should take Iain&#039;s similar advice that Flash game developers are really just game developers and that Flex developers are just app developers. Also to those who feel like going to JavaScript from ActionScript 3 is a bit of a step back, should look into doing Java for native Android. That Java is very similar to ActionScript3 and even has some more advanced language features that many ActionScript developers have been asking for ActionScript. While the way views are broken down in XML in Android, is very similar to MXML in Flex. At that Android conference I attended, there was a HUGE demand for Android developers and I saw the same thing today at FITC Screens (note both are in Toronto and demand could be different elsewhere).

Personally, I quit my full-time Flex job a week before all this craziness started. Mainly because I was doing .NET server-side development at my job, with hardly any Flex and wanted to get back into doing front-end development. Next up for me is a bunch of HTML-based apps for the iPad.</description>
		<content:encoded><![CDATA[<p>You guys bring up how Director slowly died over the years. I think a lot of shock from Flash/Flex developers was that they were expecting if something like Director and Shockwave, rather than the sudden U-turn that happened. If people saw out of Adobe MAX that Adobe didn&#8217;t have any future plans for Flex, then Flex developers would see that something was up. As I remember when Macromedia would announce that the new feature being added to Director was updating the Flash Player support, developers knew Director&#8217;s days were numbered.</p>
<p>Instead rather than say Adobe was pulling back on Flex, Adobe announced that  they weren&#8217;t even going to wait for Flex 5.0 in the spring of 2012 to release new components, developers needed more mobile components now, especially for tablets and so Adobe were getting a Flex 4.6 out before the end of the year. The performance of Flex 4.5 had gotten really good on Adobe AIR, but Adobe was demoing Flex running even faster and smoother under 4.6. Everything was not only going full steam ahead with Flex, but Adobe seemed to be adding more resources so they could get out faster releases.</p>
<p>This massive change, pissed people off a lot of people more than the horrible PR. If Flash and Flex would no longer be an option to clients and companies, they expected a slow drip of changes, rather than overnight companies halting/holding/cancelling Flash and Flex projects.</p>
<p>I as a Flex developer, I personally was seeing a bigger uptake recently on Flex mobile, especially with AIR 3.0 and native extensions. I gave a presentation of mobile Flex &amp; AIR 3 at an Android conference a few weeks ago to a crowd of 300 people and a lot of them were interested (now I feel bad for promoting a product Adobe would kill just weeks later).</p>
<p>Writing a small bit of Java for Android and Objective-C for iOS, while 95% of the remaining code was in AS3 made sense for a lot projects. Also I saw a concern from companies that were afraid to commit to Adobe AIR, in case a new feature is included in a new mobile SDK that they couldn&#8217;t take advantage of until Adobe added an API. Example if Apple added an NFC capabilities to the next iPhone, being able to add that quickly to an app is important to some companies. AIR native extensions would solve this.</p>
<p>Last week, I was looking for a slide from Seb&#8217;s What The Flux presentation that said you aren&#8217;t ActionScript developers but Interactive Developers. However, I think that&#8217;s something that Seb asked the crowd, rather than a slide?</p>
<p>To Flex developers, they should take Iain&#8217;s similar advice that Flash game developers are really just game developers and that Flex developers are just app developers. Also to those who feel like going to JavaScript from ActionScript 3 is a bit of a step back, should look into doing Java for native Android. That Java is very similar to ActionScript3 and even has some more advanced language features that many ActionScript developers have been asking for ActionScript. While the way views are broken down in XML in Android, is very similar to MXML in Flex. At that Android conference I attended, there was a HUGE demand for Android developers and I saw the same thing today at FITC Screens (note both are in Toronto and demand could be different elsewhere).</p>
<p>Personally, I quit my full-time Flex job a week before all this craziness started. Mainly because I was doing .NET server-side development at my job, with hardly any Flex and wanted to get back into doing front-end development. Next up for me is a bunch of HTML-based apps for the iPad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Matthew Fabb</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-923</link>
		<dc:creator>Matthew Fabb</dc:creator>
		<pubDate>Wed, 16 Nov 2011 03:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-923</guid>
		<description>Iain, there was no news regarding the MXMLC compiler when you posted that message, but Adobe has since updated their blog posting on Flex to include more details. The new MXMLC compiler code named Falcon, that Adobe was claiming would be 10x faster than the previous one (compile as you type was going to be a new Flash Builder feature) is being donated to the Apache Software Foundation.</description>
		<content:encoded><![CDATA[<p>Iain, there was no news regarding the MXMLC compiler when you posted that message, but Adobe has since updated their blog posting on Flex to include more details. The new MXMLC compiler code named Falcon, that Adobe was claiming would be 10x faster than the previous one (compile as you type was going to be a new Flash Builder feature) is being donated to the Apache Software Foundation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Adam Lehman</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-922</link>
		<dc:creator>Adam Lehman</dc:creator>
		<pubDate>Tue, 15 Nov 2011 23:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-922</guid>
		<description>I really enjoyed this episode. You guys really shouldn&#039;t take such long breaks.

In my defense, I never should have tweeted the &quot;douche bag&quot; comment. I apologized to everyone I offended publicly (and privately).

I&#039;m just a dude who loves building software and I have my own opinions like everyone else. The problem is that critics want to turn my personal opinion into &quot;Adobe said this... or Adobe said that..&quot; to serve an agenda.

Here is the full tweet:

&#039;It&#039;s funny, the few #Flash &quot;thought leaders&quot; who are pimping alt. techs: They are unknown to new devs (like me) &amp; just sound like doucheBags&#039;

Now, I know this excuse never works with my wife, but I don&#039;t want to be misrepresented. I never called anyone a douche bag directly. All I was trying to say is that without context some might perceive some of the pro-HTML/anti-Flash comments in that way.

I&#039;ll admit, I was talking specifically about Jesse. While I think everyone should learn new technologies (I myself came from JS/HTML to Flash) you can do so in a way where you don&#039;t have to bash the alternatives. My personal issue with Jesse is that he can&#039;t manage to say anything good about HTML/JS without directly trashing Adobe and Flash (as seen with his recent post).

I&#039;ll say what I said when all this went down back in August. Do you want people at Adobe who just placate the community? Or do you want someone who will be brutally honest when we disagree? I&#039;m definitely the latter and not ashamed of it. I just need to be a bit more proper with my vocabulary.

-Adam Lehman
Product Manager at Adobe</description>
		<content:encoded><![CDATA[<p>I really enjoyed this episode. You guys really shouldn&#8217;t take such long breaks.</p>
<p>In my defense, I never should have tweeted the &#8220;douche bag&#8221; comment. I apologized to everyone I offended publicly (and privately).</p>
<p>I&#8217;m just a dude who loves building software and I have my own opinions like everyone else. The problem is that critics want to turn my personal opinion into &#8220;Adobe said this&#8230; or Adobe said that..&#8221; to serve an agenda.</p>
<p>Here is the full tweet:</p>
<p>&#8216;It&#8217;s funny, the few #Flash &#8220;thought leaders&#8221; who are pimping alt. techs: They are unknown to new devs (like me) &amp; just sound like doucheBags&#8217;</p>
<p>Now, I know this excuse never works with my wife, but I don&#8217;t want to be misrepresented. I never called anyone a douche bag directly. All I was trying to say is that without context some might perceive some of the pro-HTML/anti-Flash comments in that way.</p>
<p>I&#8217;ll admit, I was talking specifically about Jesse. While I think everyone should learn new technologies (I myself came from JS/HTML to Flash) you can do so in a way where you don&#8217;t have to bash the alternatives. My personal issue with Jesse is that he can&#8217;t manage to say anything good about HTML/JS without directly trashing Adobe and Flash (as seen with his recent post).</p>
<p>I&#8217;ll say what I said when all this went down back in August. Do you want people at Adobe who just placate the community? Or do you want someone who will be brutally honest when we disagree? I&#8217;m definitely the latter and not ashamed of it. I just need to be a bit more proper with my vocabulary.</p>
<p>-Adam Lehman<br />
Product Manager at Adobe</p>
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		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by jinx</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-920</link>
		<dc:creator>jinx</dc:creator>
		<pubDate>Tue, 15 Nov 2011 19:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-920</guid>
		<description>nice thoughts... 

ps - annoying teenager giggling :P</description>
		<content:encoded><![CDATA[<p>nice thoughts&#8230; </p>
<p>ps &#8211; annoying teenager giggling <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Iain</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-919</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 15 Nov 2011 16:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-919</guid>
		<description>Hi Jake - I haven&#039;t seen anything to suggest that anything is changing with the MXMLC compiler, and I would be very surprised if it was, considering most developers work with pure AS3 projects compiled from FlashBuilder, FlashDevelop or FDT.</description>
		<content:encoded><![CDATA[<p>Hi Jake &#8211; I haven&#8217;t seen anything to suggest that anything is changing with the MXMLC compiler, and I would be very surprised if it was, considering most developers work with pure AS3 projects compiled from FlashBuilder, FlashDevelop or FDT.</p>
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	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Jake</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-917</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Tue, 15 Nov 2011 15:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-917</guid>
		<description>Maybe I have missed something, but if Adobe wants to push Air and still push the desktop browser plugin, why would they give up control of the mxmlc compiler?  

Anyone who has tried to compile even moderately sized projects in Flash Pro know how painfully slow it is.  For instance just including the Away3D framework adds like 15-30seconds of compile time, every single time.  Where as the incremental compilation of mxmlc makes it more like 2-3 seconds.  I&#039;m assuming that the mxmlc compiler is being open-sourced with the rest of the flex framework.

Additionally even to this day they don&#039;t have tooling for Air3 and FP11 build for Flash Pro, and doesn&#039;t FlashBuilder use mxmlc to do its compile?

In any case, I can&#039;t blame Adobe for anything.  Its their company and they should run it as they see fit, but I would prefer they not say that they are shifting support to AIR and the desktop browser player, but then drop support for the tools to build on those platforms.</description>
		<content:encoded><![CDATA[<p>Maybe I have missed something, but if Adobe wants to push Air and still push the desktop browser plugin, why would they give up control of the mxmlc compiler?  </p>
<p>Anyone who has tried to compile even moderately sized projects in Flash Pro know how painfully slow it is.  For instance just including the Away3D framework adds like 15-30seconds of compile time, every single time.  Where as the incremental compilation of mxmlc makes it more like 2-3 seconds.  I&#8217;m assuming that the mxmlc compiler is being open-sourced with the rest of the flex framework.</p>
<p>Additionally even to this day they don&#8217;t have tooling for Air3 and FP11 build for Flash Pro, and doesn&#8217;t FlashBuilder use mxmlc to do its compile?</p>
<p>In any case, I can&#8217;t blame Adobe for anything.  Its their company and they should run it as they see fit, but I would prefer they not say that they are shifting support to AIR and the desktop browser player, but then drop support for the tools to build on those platforms.</p>
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	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by seb</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-914</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Tue, 15 Nov 2011 12:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-914</guid>
		<description>Hi Gaz, 

I think that to an extent that is true in the commercial world on large scale projects, but there are plenty of areas where you can be a one man dev team. Just look at people like Matt Rix (The Trainyard iPhone app) and Carlos Ulloa (helloyenjoy.com) who are both examples of that. 

Seb</description>
		<content:encoded><![CDATA[<p>Hi Gaz, </p>
<p>I think that to an extent that is true in the commercial world on large scale projects, but there are plenty of areas where you can be a one man dev team. Just look at people like Matt Rix (The Trainyard iPhone app) and Carlos Ulloa (helloyenjoy.com) who are both examples of that. </p>
<p>Seb</p>
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	</item>
	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Gaz Williams</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-913</link>
		<dc:creator>Gaz Williams</dc:creator>
		<pubDate>Tue, 15 Nov 2011 12:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-913</guid>
		<description>Since I don&#039;t really follow Twitter and I&#039;m definitely one of the &#039;head up the ass&#039; people Stacey is talking about, this episode has been really useful to get me up to speed, so thanks guys :)

In answer to Iain&#039;s questions about what would you learn now and what platform do multimedia people use; it seems to me that whereas ten years ago, it was quite easy to be a one-man army doing a bit of everything, as the platforms are maturing it is harder to be a generic multimedia programmer, since each is becoming a specialism. So maybe, in a commercial context at least, the &#039;multimedia&#039; guy is an anachronism ?</description>
		<content:encoded><![CDATA[<p>Since I don&#8217;t really follow Twitter and I&#8217;m definitely one of the &#8216;head up the ass&#8217; people Stacey is talking about, this episode has been really useful to get me up to speed, so thanks guys <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>In answer to Iain&#8217;s questions about what would you learn now and what platform do multimedia people use; it seems to me that whereas ten years ago, it was quite easy to be a one-man army doing a bit of everything, as the platforms are maturing it is harder to be a generic multimedia programmer, since each is becoming a specialism. So maybe, in a commercial context at least, the &#8216;multimedia&#8217; guy is an anachronism ?</p>
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	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Frank Wienberg</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-911</link>
		<dc:creator>Frank Wienberg</dc:creator>
		<pubDate>Tue, 15 Nov 2011 10:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-911</guid>
		<description>Nice wrap-up, and I like the title!
You mention Gordon, so of course I expected a Jangaroo cameo appearance, too. Since it didn&#039;t come, I&#039;d like to complement it here. ;-)
For those who don&#039;t know Jangaroo yet, it compiles AS3 to JavaScript and thus makes your ActionScript code run in any modern browser.
In fact, interest in Jangaroo increased a lot since the Adobe PR disaster. People start looking for alternatives. Some want to port their Flash application to HTML5 directly (which can be done through JooFlash, our Flash library re-implementation), some just want to continue using AS3 in favor of JS. Many examples of the first kind can be found on the &lt;a href=&quot;http://www.jangaroo.net/applications/&quot; rel=&quot;nofollow&quot;&gt;Jangaroo &quot;applications&quot; page&lt;/a&gt;, including several &lt;a href=&quot;http://flixel.org/&quot; rel=&quot;nofollow&quot;&gt;Flixel&lt;/a&gt; games (latest: try &lt;a href=&quot;http://jangaron.net/jumper/&quot; rel=&quot;nofollow&quot;&gt;&quot;Jumper&quot; on iPad&lt;/a&gt;!), and we&#039;re just working on porting &lt;a href=&quot;http://flashpunk.net/&quot; rel=&quot;nofollow&quot;&gt;FlashPunk&lt;/a&gt; (try this &lt;a href=&quot;http://jangaron.net/flashpunk-tutorial/&quot; rel=&quot;nofollow&quot;&gt;sneak-peek&lt;/a&gt;). An example of the latter would be to target canvas directly from AS3, which then leaves you with almost no runtime overhead compared to developing in JavaScript directly. For questions, please post to &lt;a href=&quot;http://groups.google.com/group/jangaroo-users/&quot; rel=&quot;nofollow&quot;&gt;jangaroo-users&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Nice wrap-up, and I like the title!<br />
You mention Gordon, so of course I expected a Jangaroo cameo appearance, too. Since it didn&#8217;t come, I&#8217;d like to complement it here. <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /><br />
For those who don&#8217;t know Jangaroo yet, it compiles AS3 to JavaScript and thus makes your ActionScript code run in any modern browser.<br />
In fact, interest in Jangaroo increased a lot since the Adobe PR disaster. People start looking for alternatives. Some want to port their Flash application to HTML5 directly (which can be done through JooFlash, our Flash library re-implementation), some just want to continue using AS3 in favor of JS. Many examples of the first kind can be found on the <a href="http://www.jangaroo.net/applications/" rel="nofollow">Jangaroo &#8220;applications&#8221; page</a>, including several <a href="http://flixel.org/" rel="nofollow">Flixel</a> games (latest: try <a href="http://jangaron.net/jumper/" rel="nofollow">&#8220;Jumper&#8221; on iPad</a>!), and we&#8217;re just working on porting <a href="http://flashpunk.net/" rel="nofollow">FlashPunk</a> (try this <a href="http://jangaron.net/flashpunk-tutorial/" rel="nofollow">sneak-peek</a>). An example of the latter would be to target canvas directly from AS3, which then leaves you with almost no runtime overhead compared to developing in JavaScript directly. For questions, please post to <a href="http://groups.google.com/group/jangaroo-users/" rel="nofollow">jangaroo-users</a>.</p>
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	<item>
		<title>Comment on Episode 15 &#8211; Unity3D with Aras Pranckevičius by seb</title>
		<link>http://creativecodingpodcast.com/?p=135#comment-909</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Tue, 15 Nov 2011 09:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=135#comment-909</guid>
		<description>thanks guys! I really appreciate the feedback :)</description>
		<content:encoded><![CDATA[<p>thanks guys! I really appreciate the feedback <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Episode 16 &#8211; Flashageddon with Stacey Mulcahy by Mat Janson Blanchet</title>
		<link>http://creativecodingpodcast.com/?p=140#comment-906</link>
		<dc:creator>Mat Janson Blanchet</dc:creator>
		<pubDate>Mon, 14 Nov 2011 22:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=140#comment-906</guid>
		<description>Good stance on the evolution of creative development.

I think Seb is right in answering to Iain in explaining how to advise students new to the world of creative development: consider where you aim to work; advertising, web, games, installations, mobile, etc.

I agree with Stacey when she says it&#039;s not the best idea to put all your eggs in the same basket, however when you are an employee hired because of your specialty with AS3 and you end up working only with that language to answer the demand, it may be tricky to find the time to learn and master all languages. Not impossible, but quite demanding if the employer requires your work weeks to be 50h+.

Flash IDE should indeed evolve into being an animation tool that allows to export assets to different targets. One niche where Flash could shine is prototyping. Sometimes to sell a project to a client, mockups may be insufficient, Flash allows for quick and dirty prototyping.

Thanks for sharing your thoughts!</description>
		<content:encoded><![CDATA[<p>Good stance on the evolution of creative development.</p>
<p>I think Seb is right in answering to Iain in explaining how to advise students new to the world of creative development: consider where you aim to work; advertising, web, games, installations, mobile, etc.</p>
<p>I agree with Stacey when she says it&#8217;s not the best idea to put all your eggs in the same basket, however when you are an employee hired because of your specialty with AS3 and you end up working only with that language to answer the demand, it may be tricky to find the time to learn and master all languages. Not impossible, but quite demanding if the employer requires your work weeks to be 50h+.</p>
<p>Flash IDE should indeed evolve into being an animation tool that allows to export assets to different targets. One niche where Flash could shine is prototyping. Sometimes to sell a project to a client, mockups may be insufficient, Flash allows for quick and dirty prototyping.</p>
<p>Thanks for sharing your thoughts!</p>
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	<item>
		<title>Comment on Episode 15 &#8211; Unity3D with Aras Pranckevičius by Simon</title>
		<link>http://creativecodingpodcast.com/?p=135#comment-762</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 18 Oct 2011 13:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=135#comment-762</guid>
		<description>Agree with Peter... really engaging interview with Aras there Seb. Excellent stuff.</description>
		<content:encoded><![CDATA[<p>Agree with Peter&#8230; really engaging interview with Aras there Seb. Excellent stuff.</p>
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	<item>
		<title>Comment on Episode 10 &#8211; Teaching Game Development, Stencyl and New York by Hussein Khraibani</title>
		<link>http://creativecodingpodcast.com/?p=102#comment-740</link>
		<dc:creator>Hussein Khraibani</dc:creator>
		<pubDate>Wed, 12 Oct 2011 11:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=102#comment-740</guid>
		<description>Seb &amp; Iain, thanks for this podcast you are really doing some great work by bring all the news sumed up in an hour! Which save me some time jumping from one blog to another!
I Listen to it while code is fun, its the perfect music to my ears cause its geeky and funny at the same time!

Hussein</description>
		<content:encoded><![CDATA[<p>Seb &amp; Iain, thanks for this podcast you are really doing some great work by bring all the news sumed up in an hour! Which save me some time jumping from one blog to another!<br />
I Listen to it while code is fun, its the perfect music to my ears cause its geeky and funny at the same time!</p>
<p>Hussein</p>
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	<item>
		<title>Comment on Episode 15 &#8211; Unity3D with Aras Pranckevičius by Peter Macinkovic</title>
		<link>http://creativecodingpodcast.com/?p=135#comment-700</link>
		<dc:creator>Peter Macinkovic</dc:creator>
		<pubDate>Sun, 02 Oct 2011 13:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=135#comment-700</guid>
		<description>Fascinating interview with Aras on this podcast, he was a really interesting providing insight on Unity. Great job, Seb.</description>
		<content:encoded><![CDATA[<p>Fascinating interview with Aras on this podcast, he was a really interesting providing insight on Unity. Great job, Seb.</p>
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	<item>
		<title>Comment on Episode 15 &#8211; Unity3D with Aras Pranckevičius by Lee McColl Sylvester</title>
		<link>http://creativecodingpodcast.com/?p=135#comment-661</link>
		<dc:creator>Lee McColl Sylvester</dc:creator>
		<pubDate>Wed, 28 Sep 2011 18:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=135#comment-661</guid>
		<description>You can also follow Sylvester McCoy on Twitter at @LeeSylvester ;-)</description>
		<content:encoded><![CDATA[<p>You can also follow Sylvester McCoy on Twitter at @LeeSylvester <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Episode 14 &#8211; Live from Flash on the Beach! With Lee Brimelow, John Davey and Keith Peters by Bruno</title>
		<link>http://creativecodingpodcast.com/?p=129#comment-629</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Thu, 22 Sep 2011 17:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=129#comment-629</guid>
		<description>Hi guys, since the last episode was only half way through the first day of FOTB, can you comment more about the conference on the next one? How did Seb&#039;s experiment go? What were the most interesting sessions?

On another topic, I&#039;d like to hear from you about user groups, how to start one, how to find a place for the meetings, etc.

Cheers.</description>
		<content:encoded><![CDATA[<p>Hi guys, since the last episode was only half way through the first day of FOTB, can you comment more about the conference on the next one? How did Seb&#8217;s experiment go? What were the most interesting sessions?</p>
<p>On another topic, I&#8217;d like to hear from you about user groups, how to start one, how to find a place for the meetings, etc.</p>
<p>Cheers.</p>
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	<item>
		<title>Comment on Episode 14 &#8211; Live from Flash on the Beach! With Lee Brimelow, John Davey and Keith Peters by Joseph</title>
		<link>http://creativecodingpodcast.com/?p=129#comment-605</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Fri, 16 Sep 2011 15:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=129#comment-605</guid>
		<description>&quot;Flash is for the high end projects. HTML5 for all and everyone.&quot;

Takes about ~1 day on lynda.

And As Long Flash does specific things Better than HTML5, and Cannot do without. Flash is a necessity.

Flash is at least 8 years ahead in API capabilities, it creates a clear path for HTML. 

You always need a platform that needs to proceed on it&#039;s own. Dosen&#039;t need years for standardization. Always Current. and thats why Flash is a necessity.

Me seeing a fly in effect, built in HTML5 and the community goes &quot;woooo&quot;... makes me wonder - Really? we built these 10 years ago.

The internet is relatively new. Lots of unknowns to be part of the internet. 

Creating applications in the browser, is an added advantage, but having full, interactive apps will need latest inputs and APIs part of that new ecosystem.

Flash today in 2011, is a necessity, and more capable to delivering as much as HTML5 and better in rich use cases.</description>
		<content:encoded><![CDATA[<p>&#8220;Flash is for the high end projects. HTML5 for all and everyone.&#8221;</p>
<p>Takes about ~1 day on lynda.</p>
<p>And As Long Flash does specific things Better than HTML5, and Cannot do without. Flash is a necessity.</p>
<p>Flash is at least 8 years ahead in API capabilities, it creates a clear path for HTML. </p>
<p>You always need a platform that needs to proceed on it&#8217;s own. Dosen&#8217;t need years for standardization. Always Current. and thats why Flash is a necessity.</p>
<p>Me seeing a fly in effect, built in HTML5 and the community goes &#8220;woooo&#8221;&#8230; makes me wonder &#8211; Really? we built these 10 years ago.</p>
<p>The internet is relatively new. Lots of unknowns to be part of the internet. </p>
<p>Creating applications in the browser, is an added advantage, but having full, interactive apps will need latest inputs and APIs part of that new ecosystem.</p>
<p>Flash today in 2011, is a necessity, and more capable to delivering as much as HTML5 and better in rich use cases.</p>
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	<item>
		<title>Comment on Episode 13 &#8211; JavaScript, Corona and Seb&#8217;s jumbotron by Maneesh</title>
		<link>http://creativecodingpodcast.com/?p=124#comment-587</link>
		<dc:creator>Maneesh</dc:creator>
		<pubDate>Wed, 14 Sep 2011 06:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=124#comment-587</guid>
		<description>Thanks for the fantastic casts. I actually enjoy the banter more than anything else, it makes the podcast seem more casual which I&#039;m all for.
As a suggestion, how about doing a regular about getting into the industry and staying on top of it for student designers/developers like myself?
Again thanks for the great podcast and keep up the good work!</description>
		<content:encoded><![CDATA[<p>Thanks for the fantastic casts. I actually enjoy the banter more than anything else, it makes the podcast seem more casual which I&#8217;m all for.<br />
As a suggestion, how about doing a regular about getting into the industry and staying on top of it for student designers/developers like myself?<br />
Again thanks for the great podcast and keep up the good work!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 11 &#8211; Eyeo Festival with Golan Levin and Ben Fry by Glen</title>
		<link>http://creativecodingpodcast.com/?p=106#comment-583</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Mon, 12 Sep 2011 21:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=106#comment-583</guid>
		<description>&quot;Frankenstienian mix of JavaScript, CSS &amp; HTML&quot; - sounds just like Dreamweaver&#039;s WYSWIG editor or Flash&#039;s HTML publish templates...</description>
		<content:encoded><![CDATA[<p>&#8220;Frankenstienian mix of JavaScript, CSS &amp; HTML&#8221; &#8211; sounds just like Dreamweaver&#8217;s WYSWIG editor or Flash&#8217;s HTML publish templates&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 10 &#8211; Teaching Game Development, Stencyl and New York by Glen</title>
		<link>http://creativecodingpodcast.com/?p=102#comment-579</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Sun, 11 Sep 2011 21:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=102#comment-579</guid>
		<description>A bath is usually hotter than body temperature, unless you want to feel cold when having it.  Surprisingly a bath at 40 degrees celsius feels pretty hot when it&#039;s only 3 degrees above body temperature.  (We have tested extensively with a baby bath thermometer to gain these results.  No babies were bathed at more than 37 degrees for this test)</description>
		<content:encoded><![CDATA[<p>A bath is usually hotter than body temperature, unless you want to feel cold when having it.  Surprisingly a bath at 40 degrees celsius feels pretty hot when it&#8217;s only 3 degrees above body temperature.  (We have tested extensively with a baby bath thermometer to gain these results.  No babies were bathed at more than 37 degrees for this test)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 13 &#8211; JavaScript, Corona and Seb&#8217;s jumbotron by Dan</title>
		<link>http://creativecodingpodcast.com/?p=124#comment-565</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 08 Sep 2011 03:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=124#comment-565</guid>
		<description>I enjoyed your latest podcast very much. Lot&#039;s of good info without the clowning around and &quot;Aren&#039;t I so clever!&quot; hosts in so many other non-big-media podcasts.</description>
		<content:encoded><![CDATA[<p>I enjoyed your latest podcast very much. Lot&#8217;s of good info without the clowning around and &#8220;Aren&#8217;t I so clever!&#8221; hosts in so many other non-big-media podcasts.</p>
]]></content:encoded>
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		<title>Comment on Episode 12 &#8211; Art from code with Casey Reas and Marius Watz by Simon</title>
		<link>http://creativecodingpodcast.com/?p=116#comment-474</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 16 Aug 2011 14:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=116#comment-474</guid>
		<description>Really enjoying these guys (only recently discovery &#039;em). Nice one.</description>
		<content:encoded><![CDATA[<p>Really enjoying these guys (only recently discovery &#8216;em). Nice one.</p>
]]></content:encoded>
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		<title>Comment on Episode 1 &#8211; Web games, HTML5 and Jangaroo by Skilldrick &#187; Podcasts I listen to</title>
		<link>http://creativecodingpodcast.com/?p=1#comment-464</link>
		<dc:creator>Skilldrick &#187; Podcasts I listen to</dc:creator>
		<pubDate>Sat, 13 Aug 2011 16:43:09 +0000</pubDate>
		<guid isPermaLink="false">http:/?p=1#comment-464</guid>
		<description>[...] #1: Web games, HTML5 and Jangaroo [...]</description>
		<content:encoded><![CDATA[<p>[...] #1: Web games, HTML5 and Jangaroo [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 12 &#8211; Art from code with Casey Reas and Marius Watz by Interview with Hakim &#124; CreativeJS</title>
		<link>http://creativecodingpodcast.com/?p=116#comment-429</link>
		<dc:creator>Interview with Hakim &#124; CreativeJS</dc:creator>
		<pubDate>Thu, 28 Jul 2011 22:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=116#comment-429</guid>
		<description>[...] In related news, I&#8217;ve now learnt how to say his full name, after the recent failed attempts in the latest Creative Coding Podcast. [...]</description>
		<content:encoded><![CDATA[<p>[...] In related news, I&#8217;ve now learnt how to say his full name, after the recent failed attempts in the latest Creative Coding Podcast. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 11 &#8211; Eyeo Festival with Golan Levin and Ben Fry by Ian</title>
		<link>http://creativecodingpodcast.com/?p=106#comment-366</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 07 Jul 2011 14:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=106#comment-366</guid>
		<description>Jolly good interviews! Even understood their accents :-)  Cheers</description>
		<content:encoded><![CDATA[<p>Jolly good interviews! Even understood their accents <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 10 &#8211; Teaching Game Development, Stencyl and New York by Adrian Parr</title>
		<link>http://creativecodingpodcast.com/?p=102#comment-355</link>
		<dc:creator>Adrian Parr</dc:creator>
		<pubDate>Mon, 04 Jul 2011 12:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=102#comment-355</guid>
		<description>Hey guys,

How&#039;s about the following hashtag ...

#theamazinglyawesomecreativecodingpodcastbysebandiain

http://screencast.com/t/8RInYlljtc

Adrian</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>How&#8217;s about the following hashtag &#8230;</p>
<p>#theamazinglyawesomecreativecodingpodcastbysebandiain</p>
<p><a href="http://screencast.com/t/8RInYlljtc" rel="nofollow">http://screencast.com/t/8RInYlljtc</a></p>
<p>Adrian</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 9 &#8211; Processing and Cinder with Robert Hodgin (Flight404) by Muhammad Amir Hamzah</title>
		<link>http://creativecodingpodcast.com/?p=97#comment-273</link>
		<dc:creator>Muhammad Amir Hamzah</dc:creator>
		<pubDate>Fri, 10 Jun 2011 06:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=97#comment-273</guid>
		<description>Hai, i love this podcast :) very good &amp; im enjoying. Im very new to coding. 

I have a request, if you can pick one of this :

1) How to be a coder &amp; what attitude to be a coder (anything about how to started the coding)
2) I  3D Visual Artist using Blender 2.5 (an open source) &amp; wanted to learn python for make add-ons, if you can discuss about it, i really love too! Better if you guys invite one of Blender Foundation. ( I know this is big request, so i did not expect much) 

3)  Review Nodebox? 

Oh finally, can you guys rename the mp3 with the topic? example;
&quot;CreativeCodingEpisode5 - Game Design and Conference Etiquette with Ryan Henson Creighton.mp3&quot;

Thanks &amp; keep update the podcast! :D</description>
		<content:encoded><![CDATA[<p>Hai, i love this podcast <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  very good &amp; im enjoying. Im very new to coding. </p>
<p>I have a request, if you can pick one of this :</p>
<p>1) How to be a coder &amp; what attitude to be a coder (anything about how to started the coding)<br />
2) I  3D Visual Artist using Blender 2.5 (an open source) &amp; wanted to learn python for make add-ons, if you can discuss about it, i really love too! Better if you guys invite one of Blender Foundation. ( I know this is big request, so i did not expect much) </p>
<p>3)  Review Nodebox? </p>
<p>Oh finally, can you guys rename the mp3 with the topic? example;<br />
&#8220;CreativeCodingEpisode5 &#8211; Game Design and Conference Etiquette with Ryan Henson Creighton.mp3&#8243;</p>
<p>Thanks &amp; keep update the podcast! <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 9 &#8211; Processing and Cinder with Robert Hodgin (Flight404) by Mark Burvill</title>
		<link>http://creativecodingpodcast.com/?p=97#comment-270</link>
		<dc:creator>Mark Burvill</dc:creator>
		<pubDate>Thu, 09 Jun 2011 20:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=97#comment-270</guid>
		<description>Enjoyed this one as I love Robert&#039;s work and have played around with Cinder a little.

I laughed out loud when he mentioned doing colour-cycling in Deluxe Paint. I spent many happy hours mucking around with that on my Amiga.

I think you need to do a full-on Spectrum / Amiga nostalgia themed episode next please. Get Jeff Minter on! :o)</description>
		<content:encoded><![CDATA[<p>Enjoyed this one as I love Robert&#8217;s work and have played around with Cinder a little.</p>
<p>I laughed out loud when he mentioned doing colour-cycling in Deluxe Paint. I spent many happy hours mucking around with that on my Amiga.</p>
<p>I think you need to do a full-on Spectrum / Amiga nostalgia themed episode next please. Get Jeff Minter on! <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 9 &#8211; Processing and Cinder with Robert Hodgin (Flight404) by Andy Talbot</title>
		<link>http://creativecodingpodcast.com/?p=97#comment-269</link>
		<dc:creator>Andy Talbot</dc:creator>
		<pubDate>Thu, 09 Jun 2011 08:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=97#comment-269</guid>
		<description>Ha, brilliant, I too chose Art, Maths and one other for A-Level, much to my teachers dismay... and I too got a D in Art because I did an animation in POVRay, and they had no idea how to grade that...</description>
		<content:encoded><![CDATA[<p>Ha, brilliant, I too chose Art, Maths and one other for A-Level, much to my teachers dismay&#8230; and I too got a D in Art because I did an animation in POVRay, and they had no idea how to grade that&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-255</link>
		<dc:creator>Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</dc:creator>
		<pubDate>Fri, 03 Jun 2011 06:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-255</guid>
		<description>[...] Episode 4 – Flash Special (plus WebGL and Unity3D) [...]</description>
		<content:encoded><![CDATA[<p>[...] Episode 4 – Flash Special (plus WebGL and Unity3D) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 7 &#8211; openFrameworks and Open Source with Pete Hellicar and Joel Gethin Lewis by Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</title>
		<link>http://creativecodingpodcast.com/?p=87#comment-254</link>
		<dc:creator>Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</dc:creator>
		<pubDate>Fri, 03 Jun 2011 06:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=87#comment-254</guid>
		<description>[...] Episode 7 – openFrameworks and Open Source with Pete Hellicar and Joel Gethin Lewis [...]</description>
		<content:encoded><![CDATA[<p>[...] Episode 7 – openFrameworks and Open Source with Pete Hellicar and Joel Gethin Lewis [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 3 &#8211; Molehill and Processing with Jer Thorp by Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</title>
		<link>http://creativecodingpodcast.com/?p=50#comment-253</link>
		<dc:creator>Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</dc:creator>
		<pubDate>Fri, 03 Jun 2011 06:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=50#comment-253</guid>
		<description>[...] Episode 3: Molehill and Processing with Jer Thorp [...]</description>
		<content:encoded><![CDATA[<p>[...] Episode 3: Molehill and Processing with Jer Thorp [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 8 &#8211; Rome, Chrome and Angry Birds by Matthew Fabb</title>
		<link>http://creativecodingpodcast.com/?p=92#comment-225</link>
		<dc:creator>Matthew Fabb</dc:creator>
		<pubDate>Tue, 24 May 2011 03:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=92#comment-225</guid>
		<description>Great podcast once again guys.

Note with Angry Birds one of the ways Rovio had planned to monetize the game the browser based game, beyond whatever money they got from Google, was to sell through the Chrome Store, the &quot;Mighty Eagle&quot;. Which is basically a cheat for any user who gets stuck on a level of Angry Birds, they can then buy an eagle to smash that level and continue on to the next. The fact that so many sites have publicized the JavaScript hack is likely to be a big cut into Rovio&#039;s profit. 

FITC changed their name from FlashInTheCan, not because Adobe legal team asked them to, as Adobe continues to be a big supporter of FITC. It&#039;s because the conference changed to be more than Flash and they didn&#039;t want to pigeonholed as being just about one technology. Also the Can part of the title stands for Canada as it was the first Canadian Flash conference and that of course didn&#039;t make any sense once they started doing international conferences.

Finally, while Google avoided Flash in that particular Google doodle that Seb mentioned, just days earlier Google had used Flash for a doodle with video of Charlie Chaplin. Meanwhile, Google&#039;s big movie rental service that they just rolled out also uses Flash if you are viewing movies in the browser. Many tech blogs wrote wondering why Google not only used Flash but also used H.264 rather provide a test case for HTML5 &amp; their WebM codec. However, while Google might have liked to do that, the studios likely wanted some sort of protection to the video stream of all these movies, forcing Google to use Flash for their solution. Still, it&#039;s interesting to see that when using HTML5 Google &amp; others make a big deal about their technology choice, yet when they use Flash, they just roll it out without mentioning the fact that they are using Flash.</description>
		<content:encoded><![CDATA[<p>Great podcast once again guys.</p>
<p>Note with Angry Birds one of the ways Rovio had planned to monetize the game the browser based game, beyond whatever money they got from Google, was to sell through the Chrome Store, the &#8220;Mighty Eagle&#8221;. Which is basically a cheat for any user who gets stuck on a level of Angry Birds, they can then buy an eagle to smash that level and continue on to the next. The fact that so many sites have publicized the JavaScript hack is likely to be a big cut into Rovio&#8217;s profit. </p>
<p>FITC changed their name from FlashInTheCan, not because Adobe legal team asked them to, as Adobe continues to be a big supporter of FITC. It&#8217;s because the conference changed to be more than Flash and they didn&#8217;t want to pigeonholed as being just about one technology. Also the Can part of the title stands for Canada as it was the first Canadian Flash conference and that of course didn&#8217;t make any sense once they started doing international conferences.</p>
<p>Finally, while Google avoided Flash in that particular Google doodle that Seb mentioned, just days earlier Google had used Flash for a doodle with video of Charlie Chaplin. Meanwhile, Google&#8217;s big movie rental service that they just rolled out also uses Flash if you are viewing movies in the browser. Many tech blogs wrote wondering why Google not only used Flash but also used H.264 rather provide a test case for HTML5 &amp; their WebM codec. However, while Google might have liked to do that, the studios likely wanted some sort of protection to the video stream of all these movies, forcing Google to use Flash for their solution. Still, it&#8217;s interesting to see that when using HTML5 Google &amp; others make a big deal about their technology choice, yet when they use Flash, they just roll it out without mentioning the fact that they are using Flash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 7 &#8211; openFrameworks and Open Source with Pete Hellicar and Joel Gethin Lewis by Dave Stewart</title>
		<link>http://creativecodingpodcast.com/?p=87#comment-223</link>
		<dc:creator>Dave Stewart</dc:creator>
		<pubDate>Mon, 23 May 2011 17:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=87#comment-223</guid>
		<description>Cracking interview. Funny, inspiring and provocative at the same time.

Was especially interested open-source vs productisation arguments. How about having a &quot;vs&quot; interview from some individuals or groups who have &lt;i&gt;directly&lt;/i&gt; made money from both open sourcing and licensing software?

The web apps sphere is so different to the Flash shere in this respect, and it would be really interesting to have some of the business nouse cross-pollinate.</description>
		<content:encoded><![CDATA[<p>Cracking interview. Funny, inspiring and provocative at the same time.</p>
<p>Was especially interested open-source vs productisation arguments. How about having a &#8220;vs&#8221; interview from some individuals or groups who have <i>directly</i> made money from both open sourcing and licensing software?</p>
<p>The web apps sphere is so different to the Flash shere in this respect, and it would be really interesting to have some of the business nouse cross-pollinate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 6 &#8211; openFrameworks, Adobe CS5.5 and multi-touch gaming by Yan</title>
		<link>http://creativecodingpodcast.com/?p=81#comment-141</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Sat, 23 Apr 2011 09:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=81#comment-141</guid>
		<description>Hi there and thanks for sharing your thoughts and experience! It is my first time listening to you, and I plan on keeping doing so. By the way I believe your statements about IR are overall correct. So keep it up!</description>
		<content:encoded><![CDATA[<p>Hi there and thanks for sharing your thoughts and experience! It is my first time listening to you, and I plan on keeping doing so. By the way I believe your statements about IR are overall correct. So keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 6 &#8211; openFrameworks, Adobe CS5.5 and multi-touch gaming by Podcast episode 6: openFrameworks and CS5.5 &#124; Seb Lee-Delisle</title>
		<link>http://creativecodingpodcast.com/?p=81#comment-125</link>
		<dc:creator>Podcast episode 6: openFrameworks and CS5.5 &#124; Seb Lee-Delisle</dc:creator>
		<pubDate>Fri, 15 Apr 2011 16:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=81#comment-125</guid>
		<description>[...] The Creative Coding Podcast Episode 6   // [...]</description>
		<content:encoded><![CDATA[<p>[...] The Creative Coding Podcast Episode 6   // [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 6 &#8211; openFrameworks, Adobe CS5.5 and multi-touch gaming by Tahir Ahmed</title>
		<link>http://creativecodingpodcast.com/?p=81#comment-124</link>
		<dc:creator>Tahir Ahmed</dc:creator>
		<pubDate>Fri, 15 Apr 2011 11:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=81#comment-124</guid>
		<description>New is better and Yes; links are useful.</description>
		<content:encoded><![CDATA[<p>New is better and Yes; links are useful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by FITC // The Week In Links: April 8th Edition</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-117</link>
		<dc:creator>FITC // The Week In Links: April 8th Edition</dc:creator>
		<pubDate>Fri, 08 Apr 2011 13:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-117</guid>
		<description>[...] This week&#8217;s Creative Coding Podcast from Seb and Iain features interviews done at FITC Amsterdam with Adobe engineers about many of the things they are working. One of those engineers is Jim Corbett who addresses the long talked about issue of threading. The podcast also discusses Wallaby, Molehill and more. http://creativecodingpodcast.com/?p=66 [...]</description>
		<content:encoded><![CDATA[<p>[...] This week&#8217;s Creative Coding Podcast from Seb and Iain features interviews done at FITC Amsterdam with Adobe engineers about many of the things they are working. One of those engineers is Jim Corbett who addresses the long talked about issue of threading. The podcast also discusses Wallaby, Molehill and more. <a href="http://creativecodingpodcast.com/?p=66" rel="nofollow">http://creativecodingpodcast.com/?p=66</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 5 &#8211; Game Design and Conference Etiquette with Ryan Henson Creighton by Mat</title>
		<link>http://creativecodingpodcast.com/?p=73#comment-116</link>
		<dc:creator>Mat</dc:creator>
		<pubDate>Thu, 07 Apr 2011 22:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=73#comment-116</guid>
		<description>Great episode again guys. An openframeworks epsiode would be awesome. I&#039;ve had the pleasure of seeing Zach and Theo demo OF projects and they&#039;re both awesome!</description>
		<content:encoded><![CDATA[<p>Great episode again guys. An openframeworks epsiode would be awesome. I&#8217;ve had the pleasure of seeing Zach and Theo demo OF projects and they&#8217;re both awesome!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Lavon</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-112</link>
		<dc:creator>Lavon</dc:creator>
		<pubDate>Tue, 05 Apr 2011 21:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-112</guid>
		<description>You should check out GameBuilder Studio, It is going to be an awesome 2D visual game development tool. http://bit.ly/eTcPCC</description>
		<content:encoded><![CDATA[<p>You should check out GameBuilder Studio, It is going to be an awesome 2D visual game development tool. <a href="http://bit.ly/eTcPCC" rel="nofollow">http://bit.ly/eTcPCC</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 5 &#8211; Game Design and Conference Etiquette with Ryan Henson Creighton by Joby</title>
		<link>http://creativecodingpodcast.com/?p=73#comment-108</link>
		<dc:creator>Joby</dc:creator>
		<pubDate>Sat, 02 Apr 2011 18:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=73#comment-108</guid>
		<description>Hi guys very much enjoying the podcasts!

Further to Seb&#039;s comments I&#039;d love to hear an episode on OpenFrameworks if you get the chance. I got into creative coding working on a project using Processing and Arduino and am keen to start experimenting with oF when I get some spare time. Understandably Flash is very close to both your hearts but if you could see your way to squeezing in a teensy bit more on Processing and oF you&#039;ll certainly be getting that extra (5) star rating from me - btw particularly loved the Jer Thorp episode

Cheers chaps!</description>
		<content:encoded><![CDATA[<p>Hi guys very much enjoying the podcasts!</p>
<p>Further to Seb&#8217;s comments I&#8217;d love to hear an episode on OpenFrameworks if you get the chance. I got into creative coding working on a project using Processing and Arduino and am keen to start experimenting with oF when I get some spare time. Understandably Flash is very close to both your hearts but if you could see your way to squeezing in a teensy bit more on Processing and oF you&#8217;ll certainly be getting that extra (5) star rating from me &#8211; btw particularly loved the Jer Thorp episode</p>
<p>Cheers chaps!</p>
]]></content:encoded>
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		<title>Comment on Episode 5 &#8211; Game Design and Conference Etiquette with Ryan Henson Creighton by Ricardo Sanchez</title>
		<link>http://creativecodingpodcast.com/?p=73#comment-107</link>
		<dc:creator>Ricardo Sanchez</dc:creator>
		<pubDate>Fri, 01 Apr 2011 14:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=73#comment-107</guid>
		<description>OpenFrameworks podcast will be awesome!</description>
		<content:encoded><![CDATA[<p>OpenFrameworks podcast will be awesome!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-106</link>
		<dc:creator>Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</dc:creator>
		<pubDate>Wed, 30 Mar 2011 13:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-106</guid>
		<description>[...] Episode 2: Mobile Devices Special [...]</description>
		<content:encoded><![CDATA[<p>[...] Episode 2: Mobile Devices Special [...]</p>
]]></content:encoded>
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		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by seb</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-102</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Mon, 21 Mar 2011 16:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-102</guid>
		<description>I totally agree. Unity3D is an excellent example of a tool that is completely focussed for one purpose. I would love to see a Flash 2D game IDE that is as easy to use. cheers Mark!

Seb</description>
		<content:encoded><![CDATA[<p>I totally agree. Unity3D is an excellent example of a tool that is completely focussed for one purpose. I would love to see a Flash 2D game IDE that is as easy to use. cheers Mark!</p>
<p>Seb</p>
]]></content:encoded>
	</item>
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		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Iain</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-100</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 21 Mar 2011 13:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-100</guid>
		<description>Yes we did neglect to praise the improvements that have been made with CS5. It&#039;s still no FlashDevelop, but it&#039;s better than nothing!</description>
		<content:encoded><![CDATA[<p>Yes we did neglect to praise the improvements that have been made with CS5. It&#8217;s still no FlashDevelop, but it&#8217;s better than nothing!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Philippe</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-98</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Mon, 21 Mar 2011 09:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-98</guid>
		<description>Adobe *had* to go with Eclipse to look serious among the &quot;serious&quot; developer community.

Now I think Adobe&#039;s doing the right thing in improving Flash Pro integrated editor - it still has a long way to go in some areas but it&#039;s definitely becoming decent.</description>
		<content:encoded><![CDATA[<p>Adobe *had* to go with Eclipse to look serious among the &#8220;serious&#8221; developer community.</p>
<p>Now I think Adobe&#8217;s doing the right thing in improving Flash Pro integrated editor &#8211; it still has a long way to go in some areas but it&#8217;s definitely becoming decent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Mark Burvill</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-96</link>
		<dc:creator>Mark Burvill</dc:creator>
		<pubDate>Sun, 20 Mar 2011 11:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-96</guid>
		<description>Another entertaining episode - thanks guys. 

I&#039;ve been trying out Unity quite a bit lately, and one thing that struck me straight away is how refreshing it is to be using an IDE that really is targeted at game authoring, in comparison to Flash. In many ways it represents to me the direction I wish the Flash IDE had taken over the last few years, rather than just having one or two badly thought-out and ultimately useless features tacked on each release. 

Oh and I smiled at Seb&#039;s reference to Amos. There&#039;s a blast from the past! But do you remember Shoot-em-up Construction Kit? Now THAT was a game IDE!</description>
		<content:encoded><![CDATA[<p>Another entertaining episode &#8211; thanks guys. </p>
<p>I&#8217;ve been trying out Unity quite a bit lately, and one thing that struck me straight away is how refreshing it is to be using an IDE that really is targeted at game authoring, in comparison to Flash. In many ways it represents to me the direction I wish the Flash IDE had taken over the last few years, rather than just having one or two badly thought-out and ultimately useless features tacked on each release. </p>
<p>Oh and I smiled at Seb&#8217;s reference to Amos. There&#8217;s a blast from the past! But do you remember Shoot-em-up Construction Kit? Now THAT was a game IDE!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Ian Yates</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-95</link>
		<dc:creator>Ian Yates</dc:creator>
		<pubDate>Fri, 18 Mar 2011 12:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-95</guid>
		<description>Good job guys, entertaining stuff! Interesting points about Flash IDE usage. Subscribed and 5* awarded :)</description>
		<content:encoded><![CDATA[<p>Good job guys, entertaining stuff! Interesting points about Flash IDE usage. Subscribed and 5* awarded <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Tom</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-93</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 17 Mar 2011 15:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-93</guid>
		<description>Intresting stuff chaps particauly the disucsion about whether the flash IDE is actualy that suited to making games. It would be quite possible to make a unity stlye game dev tool in flash. Who knows may be Mr Peters &lt;a href=&quot;http://www.bit-101.com/blog/?p=2939&quot; title=&quot;swfsheet&quot; rel=&quot;nofollow&quot;&gt;swfsheet&lt;/a&gt; is an omen for the future of the Flash IDE.</description>
		<content:encoded><![CDATA[<p>Intresting stuff chaps particauly the disucsion about whether the flash IDE is actualy that suited to making games. It would be quite possible to make a unity stlye game dev tool in flash. Who knows may be Mr Peters <a href="http://www.bit-101.com/blog/?p=2939" title="swfsheet" rel="nofollow">swfsheet</a> is an omen for the future of the Flash IDE.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Seb Lee-Delisle</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-92</link>
		<dc:creator>Seb Lee-Delisle</dc:creator>
		<pubDate>Thu, 17 Mar 2011 14:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-92</guid>
		<description>Hey Peter! That&#039;s interesting! Why do you think people hated it? I heard the editor in DW was kinda OK? 

Seb</description>
		<content:encoded><![CDATA[<p>Hey Peter! That&#8217;s interesting! Why do you think people hated it? I heard the editor in DW was kinda OK? </p>
<p>Seb</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Lawrie</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-91</link>
		<dc:creator>Lawrie</dc:creator>
		<pubDate>Thu, 17 Mar 2011 13:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-91</guid>
		<description>Another really interesting episode guy. Great job.</description>
		<content:encoded><![CDATA[<p>Another really interesting episode guy. Great job.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 4 &#8211; Flash Special (plus WebGL and Unity3D) by Peter</title>
		<link>http://creativecodingpodcast.com/?p=66#comment-88</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 17 Mar 2011 07:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=66#comment-88</guid>
		<description>Loved the episode, keep up the good work!

Funny you guys talk about hating Eclipse and wanting Adobe to just develop their own IDE for Flex -- in the old days of Flex 1 and 1.5  Macromedia had their own Flex Builder IDE (based on Dreamweaver) which most people hated with a passion.</description>
		<content:encoded><![CDATA[<p>Loved the episode, keep up the good work!</p>
<p>Funny you guys talk about hating Eclipse and wanting Adobe to just develop their own IDE for Flex &#8212; in the old days of Flex 1 and 1.5  Macromedia had their own Flex Builder IDE (based on Dreamweaver) which most people hated with a passion.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 3 &#8211; Molehill and Processing with Jer Thorp by Mat</title>
		<link>http://creativecodingpodcast.com/?p=50#comment-83</link>
		<dc:creator>Mat</dc:creator>
		<pubDate>Sat, 12 Mar 2011 05:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=50#comment-83</guid>
		<description>Hey guys, great episode. Would love to see more coders like Jer on the show!</description>
		<content:encoded><![CDATA[<p>Hey guys, great episode. Would love to see more coders like Jer on the show!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 1 &#8211; Web games, HTML5 and Jangaroo by Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</title>
		<link>http://creativecodingpodcast.com/?p=1#comment-74</link>
		<dc:creator>Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; Creative Coding Podcast</dc:creator>
		<pubDate>Fri, 04 Mar 2011 10:01:45 +0000</pubDate>
		<guid isPermaLink="false">http:/?p=1#comment-74</guid>
		<description>[...] Episode 1: Web games, HTML5 and Jangaroo [...]</description>
		<content:encoded><![CDATA[<p>[...] Episode 1: Web games, HTML5 and Jangaroo [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 3 &#8211; Molehill and Processing with Jer Thorp by Adrian Parr</title>
		<link>http://creativecodingpodcast.com/?p=50#comment-73</link>
		<dc:creator>Adrian Parr</dc:creator>
		<pubDate>Thu, 03 Mar 2011 16:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=50#comment-73</guid>
		<description>Hey Seb (and Iain),

Great podcast. Really loving it and thanks for getting Jer on.
Looking forward to the next episode.
Keep it up.

Cheers,

Adrian</description>
		<content:encoded><![CDATA[<p>Hey Seb (and Iain),</p>
<p>Great podcast. Really loving it and thanks for getting Jer on.<br />
Looking forward to the next episode.<br />
Keep it up.</p>
<p>Cheers,</p>
<p>Adrian</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by Scott Janousek</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-71</link>
		<dc:creator>Scott Janousek</dc:creator>
		<pubDate>Mon, 28 Feb 2011 23:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-71</guid>
		<description>SCOTT WAS HERE.

;)</description>
		<content:encoded><![CDATA[<p>SCOTT WAS HERE.</p>
<p> <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 3 &#8211; Molehill and Processing with Jer Thorp by Matthew Fabb</title>
		<link>http://creativecodingpodcast.com/?p=50#comment-70</link>
		<dc:creator>Matthew Fabb</dc:creator>
		<pubDate>Mon, 28 Feb 2011 18:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=50#comment-70</guid>
		<description>Another great postcast guys.

Note the Windows Phone 7 update, where they add IE9 has a code name &quot;Mango&quot; and some rumors say it might be called Windows Phone 7.5 or completely rebranded:
http://www.zdnet.com/blog/microsoft/microsofts-windows-phone-7-mango-update-to-get-ie-mobile-9/8680
http://www.winrumors.com/microsoft-hints-that-second-windows-phone-update-will-be-a-7-5-release/
So Seb was right in that there will be a new Windows Phone.

Also note that in Adobe&#039;s PR, they no longer talk about Flash Player coming to Windows Phone 7, but to &quot;future versions of Windows Phone&quot;. Here&#039;s a link to an Adobe press release with that wording:
http://eon.businesswire.com/news/eon/20110213005219/en

My guess is a Flash Player 10.2 update will come with this Mango update, with it working in IE9. The reason being that Microsoft &amp; Adobe didn&#039;t want to spend time updating the current IE7 mobile browser with 10.1, which Microsoft seemed to have thrown into their phone as a bit of a stop-gap measure until IE9 was ready.</description>
		<content:encoded><![CDATA[<p>Another great postcast guys.</p>
<p>Note the Windows Phone 7 update, where they add IE9 has a code name &#8220;Mango&#8221; and some rumors say it might be called Windows Phone 7.5 or completely rebranded:<br />
<a href="http://www.zdnet.com/blog/microsoft/microsofts-windows-phone-7-mango-update-to-get-ie-mobile-9/8680" rel="nofollow">http://www.zdnet.com/blog/microsoft/microsofts-windows-phone-7-mango-update-to-get-ie-mobile-9/8680</a><br />
<a href="http://www.winrumors.com/microsoft-hints-that-second-windows-phone-update-will-be-a-7-5-release/" rel="nofollow">http://www.winrumors.com/microsoft-hints-that-second-windows-phone-update-will-be-a-7-5-release/</a><br />
So Seb was right in that there will be a new Windows Phone.</p>
<p>Also note that in Adobe&#8217;s PR, they no longer talk about Flash Player coming to Windows Phone 7, but to &#8220;future versions of Windows Phone&#8221;. Here&#8217;s a link to an Adobe press release with that wording:<br />
<a href="http://eon.businesswire.com/news/eon/20110213005219/en" rel="nofollow">http://eon.businesswire.com/news/eon/20110213005219/en</a></p>
<p>My guess is a Flash Player 10.2 update will come with this Mango update, with it working in IE9. The reason being that Microsoft &amp; Adobe didn&#8217;t want to spend time updating the current IE7 mobile browser with 10.1, which Microsoft seemed to have thrown into their phone as a bit of a stop-gap measure until IE9 was ready.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 3 &#8211; Molehill and Processing with Jer Thorp by Adam</title>
		<link>http://creativecodingpodcast.com/?p=50#comment-68</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 28 Feb 2011 14:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=50#comment-68</guid>
		<description>can &quot;Ignorance corner&quot; be a new feature please? Perhaps the Creative coding version of the Naughty step?</description>
		<content:encoded><![CDATA[<p>can &#8220;Ignorance corner&#8221; be a new feature please? Perhaps the Creative coding version of the Naughty step?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by Phil</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-61</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 21 Feb 2011 17:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-61</guid>
		<description>Great podcast guys....
My girlfriend bought and paid for Kittens on a conveyor belt she now feels privileged to be part of the 100 :)</description>
		<content:encoded><![CDATA[<p>Great podcast guys&#8230;.<br />
My girlfriend bought and paid for Kittens on a conveyor belt she now feels privileged to be part of the 100 <img src='http://creativecodingpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by Robin Lambell</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-58</link>
		<dc:creator>Robin Lambell</dc:creator>
		<pubDate>Sat, 19 Feb 2011 12:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-58</guid>
		<description>Great podcast! I&#039;m looking forward to the next episodes. Please don&#039;t cut out the mid-recording googling and profanity, it helps paint a fuller picture.</description>
		<content:encoded><![CDATA[<p>Great podcast! I&#8217;m looking forward to the next episodes. Please don&#8217;t cut out the mid-recording googling and profanity, it helps paint a fuller picture.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by Mark Burvill</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-55</link>
		<dc:creator>Mark Burvill</dc:creator>
		<pubDate>Tue, 15 Feb 2011 08:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-55</guid>
		<description>Another entertaining episode - thanks guys.

I was interested in your take on Flash on mobile browsers. My main phone has been an HTC Desire for the past year, and I&#039;ve had Flash on it since Froyo came out last Summer. Like Iain, I was really excited to see my work running reasonably nicely on it, but most of my games / Flash sites are simply unusable on mobile because they just weren&#039;t designed for it. To this day I don&#039;t think I&#039;ve successfully played a flash game in the browser on my phone and actually had an enjoyable experience.  

I&#039;m left feeling that, whilst it&#039;s nice not to see blue legos here and there whilst browsing, I honestly don&#039;t get much value out of having flash on my mobile.

And as for Air, I actually recently uninstalled it as it was taking up so much space on my phone (about 16MB) and I kept running low. 

I will stick up for Android a bit though and say that in general I&#039;ve had a brilliant experience with my HTC and the platform in general. I do own an ipod touch as well, and I have to say I much prefer the way Android handles a double-tap on a block of text within the browser, and re-flows it to a good readable size. My eyes are admittedly crap though, so perhaps that&#039;s just me.
I&#039;m still waiting for the quality of the games on Android to compete with those of iOS though.</description>
		<content:encoded><![CDATA[<p>Another entertaining episode &#8211; thanks guys.</p>
<p>I was interested in your take on Flash on mobile browsers. My main phone has been an HTC Desire for the past year, and I&#8217;ve had Flash on it since Froyo came out last Summer. Like Iain, I was really excited to see my work running reasonably nicely on it, but most of my games / Flash sites are simply unusable on mobile because they just weren&#8217;t designed for it. To this day I don&#8217;t think I&#8217;ve successfully played a flash game in the browser on my phone and actually had an enjoyable experience.  </p>
<p>I&#8217;m left feeling that, whilst it&#8217;s nice not to see blue legos here and there whilst browsing, I honestly don&#8217;t get much value out of having flash on my mobile.</p>
<p>And as for Air, I actually recently uninstalled it as it was taking up so much space on my phone (about 16MB) and I kept running low. </p>
<p>I will stick up for Android a bit though and say that in general I&#8217;ve had a brilliant experience with my HTC and the platform in general. I do own an ipod touch as well, and I have to say I much prefer the way Android handles a double-tap on a block of text within the browser, and re-flows it to a good readable size. My eyes are admittedly crap though, so perhaps that&#8217;s just me.<br />
I&#8217;m still waiting for the quality of the games on Android to compete with those of iOS though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by bmanderscheid</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-54</link>
		<dc:creator>bmanderscheid</dc:creator>
		<pubDate>Mon, 14 Feb 2011 21:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-54</guid>
		<description>Another great show.  However I think you *did* in some way know about js in the address bar.  That&#039;s why we can call JS from AS or href, no?</description>
		<content:encoded><![CDATA[<p>Another great show.  However I think you *did* in some way know about js in the address bar.  That&#8217;s why we can call JS from AS or href, no?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by Going hifi for CreativeCodingPodcast part 2 &#124; Seb Lee-Delisle</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-53</link>
		<dc:creator>Going hifi for CreativeCodingPodcast part 2 &#124; Seb Lee-Delisle</dc:creator>
		<pubDate>Mon, 14 Feb 2011 15:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-53</guid>
		<description>[...] back for episode two! This time hacking our way through the mobile jungle, figuring out exactly what the hell is going [...]</description>
		<content:encoded><![CDATA[<p>[...] back for episode two! This time hacking our way through the mobile jungle, figuring out exactly what the hell is going [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by seb</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-52</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Sun, 13 Feb 2011 15:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-52</guid>
		<description>Thanks Matt! I&#039;m glad TrainYard is doing so well for you - deservedly so! 

Seb</description>
		<content:encoded><![CDATA[<p>Thanks Matt! I&#8217;m glad TrainYard is doing so well for you &#8211; deservedly so! </p>
<p>Seb</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 2 &#8211; Mobile Devices Special by Matt Rix</title>
		<link>http://creativecodingpodcast.com/?p=26#comment-51</link>
		<dc:creator>Matt Rix</dc:creator>
		<pubDate>Sun, 13 Feb 2011 09:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://creativecodingpodcast.com/?p=26#comment-51</guid>
		<description>Hey guys, thanks for mentioning Trainyard! Really enjoyed the podcast, keep it up. 

-Matt</description>
		<content:encoded><![CDATA[<p>Hey guys, thanks for mentioning Trainyard! Really enjoyed the podcast, keep it up. </p>
<p>-Matt</p>
]]></content:encoded>
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