Category Archives: episodes

54 – Daniel Leaver from indie game studio Dreadbit

Iain talks to Daniel Leaver about his new game Seraph, a skill-based acrobatic shooter, running a small indie game studio with a distributed team and his history with Media Molecule and his work on multiple award winning Playstation game Little … Continue reading

Posted in episodes | 2 Comments

53 – Iain’s guide to Game Design!

Iain shares his comprehensive thoughts and experience about game design. In part one of a (loose) three part series, Iain discusses game mechanics and what makes them so addictive. @cc_pod @iainlobb @seb_ly

Posted in episodes | Leave a comment

52 – openFrameworks and HoloLens with Stacey Mulcahy

Seb welcomes back Stacey Mulcahy to discuss Microsoft’s Build conference, openFrameworks documentation process and updates us on her most recent fun side projects. @cc_pod @bitchwhocodes @iainlobb @seb_ly

Posted in episodes | Leave a comment

51 – Raspberry Pi 3, VR and left-pad saga

Seb and Iain catch up on the news, including the new Raspberry Pi 3, VR announcements from GDC and how many important JavaScript libraries fell over when one simple 11 line module was removed by its author. @cc_pod @iainlobb @seb_ly

Posted in episodes | Leave a comment

50 – Raquel Vélez talks to Seb about Node.js and NodeBots

Seb meets Raquel Vélez of npm Inc, co-host of the Reactive Podcast and expert in JavaScript robotics. Find out what npm really stands for (astonishingly not Node Package Manager) and how to get started with robots in JavaScript. @cc_pod @iainlobb … Continue reading

Posted in episodes | Leave a comment

49 – Canabalt and Flixel creator Adam ‘Atomic’ Saltsman

In this special extended edition, Iain talks to Adam ‘Atomic’ Saltsman about epic endless runner Canabalt, pixel art, his game engine Flixel, and the trials and tribulations of being an indie game developer. @cc_pod @iainlobb @seb_ly @adamatomic

Posted in episodes | Leave a comment

48 – Iain talks Unity3D and code education with Stacey Mulcahy

Iain is joined by guest host Stacey Mulcahy, and runs down his extensive top ten list of favourite Unity3D assets. Stacey shares her experiences teaching code to beginners discussing the various merits of Processing, Scratch, P5.js and Unity3D. Follow us … Continue reading

Posted in episodes | 1 Comment

47 – Seb talks to NASA data artist Rachel Binx

Rachel Binx is a data visualiser at NASA JPL. If that isn’t enough she has some incredible side projects, including Gifpop! which turns animated gifs into lenticular prints, and Meshu that converts your travel history into gorgeous geometric jewellery. She … Continue reading

Posted in episodes | Leave a comment

46 – Catching up with Star Wars, Unity and Raspberry Pi

Still catching up on news after we returned with season 4. Iain talks about his Unity projects and Star Wars. Seb enjoys working with Raspberry Pi electronics and Node.JS. Support us on Patreon. Follow us on Twitter : @cc_pod @iainlobb … Continue reading

Posted in episodes | Leave a comment

45 – Moo Yu – Iain talks to Little Big Planet dev

In this interview special, Iain talks to Moo Yu about his career so far, including work on Ratchett and Clank, Little Big Planet, and his gorgeous new Kickstarter game, Knights and Bikes. Support Moo’s kickstarter. Support us on Patreon. Follow … Continue reading

Posted in episodes | Leave a comment