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57 – Part 2 of Iain’s guide to game design

Continuing on from episode 53, Iain continues sharing his nuggets of game design wisdom, this time focusing on how to use the design and graphics in your game to tell a story and get the necessary information across. Part two of an increasingly inaccurately named trilogy of four.

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56 – Vectors and pixels with Sara Soueidan & Mariko Kosaka

Seb is joined by regular guest co-host Val Head at the Render Conference in Oxford. Val is our roving reporter for this episode, and she interviews two of the Render Conference speakers Mariko Kosaka, and Sara Soueidan.

Mariko talks about how she got deep into HTML5 canvas via a knitting machines and Sara shares her extensive knowledge of SVG.

Mariko Kosaka – @kosamari kosamari.com
her slides: http://kosamari.com/presentation/render-2016/
the scrollytelling talk info: vallandingham.me/think_you_can_scroll.html

Sara Soueidan – @SaraSoueidan sarasoueidan.com
The view box article: sarasoueidan.com/blog/svg-coordinate-systems/
Her articles on SVG: sarasoueidan.com/articles/

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55 – Seb and Iain catch up on the news

Seb and Iain catch up on the latest news, including Seb’s new IoT workshop and the Hackaday and Render conferences.

They also talk about learning bash, wave goodbye to the Xbox 360 and reminisce over old school multimedia application Director.

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54 – Daniel Leaver from indie game studio Dreadbit

Iain talks to Daniel Leaver about his new game Seraph, a skill-based acrobatic shooter, running a small indie game studio with a distributed team and his history with Media Molecule and his work on multiple award winning Playstation game Little Big Planet.

www.seraph-game.com
Talk from GDC – Obsessive compulsive development by Matt Gilgenbach

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53 – Iain’s guide to Game Design!

Iain shares his comprehensive thoughts and experience about game design. In part one of a (loose) three part series, Iain discusses game mechanics and what makes them so addictive.

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52 – openFrameworks and HoloLens with Stacey Mulcahy

Seb welcomes back Stacey Mulcahy to discuss Microsoft’s Build conference, openFrameworks documentation process and updates us on her most recent fun side projects.

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51 – Raspberry Pi 3, VR and left-pad saga

Seb and Iain catch up on the news, including the new Raspberry Pi 3, VR announcements from GDC and how many important JavaScript libraries fell over when one simple 11 line module was removed by its author.

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50 – Raquel Vélez talks to Seb about Node.js and NodeBots

Seb meets Raquel Vélez of npm Inc, co-host of the Reactive Podcast and expert in JavaScript robotics. Find out what npm really stands for (astonishingly not Node Package Manager) and how to get started with robots in JavaScript.

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49 – Canabalt and Flixel creator Adam ‘Atomic’ Saltsman

In this special extended edition, Iain talks to Adam ‘Atomic’ Saltsman about epic endless runner Canabalt, pixel art, his game engine Flixel, and the trials and tribulations of being an indie game developer.

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48 – Iain talks Unity3D and code education with Stacey Mulcahy

Iain is joined by guest host Stacey Mulcahy, and runs down his extensive top ten list of favourite Unity3D assets. Stacey shares her experiences teaching code to beginners discussing the various merits of Processing, Scratch, P5.js and Unity3D.

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47 – Seb talks to NASA data artist Rachel Binx

Rachel Binx is a data visualiser at NASA JPL. If that isn’t enough she has some incredible side projects, including Gifpop! which turns animated gifs into lenticular prints, and Meshu that converts your travel history into gorgeous geometric jewellery. She talks about these side businesses, her work with javascript data library D3, and of course, reveals her favourite line of code.

rachelbinx.com

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46 – Catching up with Star Wars, Unity and Raspberry Pi

Still catching up on news after we returned with season 4. Iain talks about his Unity projects and Star Wars. Seb enjoys working with Raspberry Pi electronics and Node.JS.

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