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Iain talks about his upcoming game Super Gun Kids, and Seb reveals how he fooled the entire internet with his latest multi-user game.
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Show edited by Jack Menhorn (jackmenhorn.com, twitter.com/KomradeJack)
Design by Val Head (valhead.com, twitter.com/vlh)
Music: Iain dragged some loops onto the timeline in Sony Acid Music.
Links coming very soon.
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Iain stalks the halls of the Flash Gaming Summit in San Francisco, grabbing interviews with a bucket-load of game developers.
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Design by Val Head (valhead.com, twitter.com/vlh)
Music: Iain dragged some loops onto the timeline in Sony Acid Music.
Links coming very soon…
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On a very special Creative Coding podcast, we’re joined by Stacey Mulcahy (whom British politeness prevents me from referring to by her vulgar handle ”BitchWhoCodes”). We discuss the crazy week when Adobe decided that Steve Jobs might have been right about Flash after all.
This time we’re crowdsourcing the links – so if you know the URL of any of the sites / posts we talk about, please add them in the comments. Thanks for giving back to The Creative Coding Podcast!
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Music: Iain dragged some loops onto the timeline in Sony Acid Music.
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On this week’s *award nominated* podcast, Seb tells us about the launch of creativejs.com and chats to Casey Reas and Marius Watz. Iain let’s us know more things he’s learned.
This week’s links:
Please vote for us in the .net magazine awards!
Casey Reas
Marius Watz
creativejs.com
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Music: Iain dragged some loops onto the timeline in Sony Acid Music.
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While at the Eyeo Festival, Seb snagged interviews with the godfather of creative code Golan Levin and Processing co-founder Ben Fry. He also chatted with Dave Schroeder, the festival’s amiable creator about how this incredible event came together.
We also have a brand new regular feature – Things that Iain has Learned where our resident sage imparts his pearls of wisdom.
Links for Episode 11
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Music: Iain dragged some loops onto the timeline in Sony Acid Music.
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With Seb caught between the moon and New York City, we think about whether it’s worth writing a book, and take a look at the game developemnt tool Stencyl.
Links: http://zoo.tl/p/1cup
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Music: Iain dragged some loops onto the timeline in Sony Acid Music.
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We’re back! Iain talks about why he’s taking a break from client work, and we discuss Google Chrome’s ambitious new projects: Rome and Angry Birds.
Check out all this weeks links on Zootool:
http://zoo.tl/p/13hc
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Music: Iain dragged some loops onto the timeline in Sony Acid Music.
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Pete Hellicar and Joel Gethin Lewis teleport into the studio to talk about their work, their use of openFrameworks and their Open Source philosophy.
Check out all this weeks links, on Zootool again this time. Using Zootool to do the links saves us at least 10 minutes per episode, so let us know if it works for you.
http://zoo.tl/p/134z
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Music: Iain dragged some loops onto the timeline in Sony Acid Music.
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A grab-bag of half-remembered news and science this week, with openFrameworks, Adobe CS5.5, multi-touch gaming and other random diversions besides.
Check out all this weeks links at:
http://zoo.tl/p/11tw
It’s a new thing we’re trying out – please let us know what you think! Do you prefer this or the old format? Does anyone even use the links?!
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Music: Iain dragged some loops onto the timeline in Sony Acid Music.