Episode 23 – Making games with Flash, Node.js and Scratch

Iain talks about his upcoming game Super Gun Kids, and Seb reveals how he fooled the entire internet with his latest multi-user game.

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Show edited by Jack Menhorn (jackmenhorn.comtwitter.com/KomradeJack)

Design by Val Head (valhead.comtwitter.com/vlh)

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

Links coming very soon.

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Episode 22 – Meeting Flash game developers at Flash Gaming Summit

Iain stalks the halls of the Flash Gaming Summit in San Francisco, grabbing interviews with a bucket-load of game developers.

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Design by Val Head (valhead.comtwitter.com/vlh)

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

Links coming very soon…

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Episode 21 – three.js with Mr.doob, live from FITC Amsterdam

Seb joined Mr.doob (aka Ricardo Cabello) live on stage at FITC Amsterdam, to interview him about his work, including three.js.

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FITC Amsterdan
Flash Gaming Summit
Reasons To Be Creatvie
Mr Doob
Hi-Res
Requiem for a Dream
Three.js
Or so they say
Papervision
Radio Head Video
Aaron Koblin
Johnny Cash
Arcade Fire
Chris Milk
3 Dreams of Black
Danger Mouse
Norah Jones
Daniele Luppi
CreativeJS for non-coders

Design by Val Head (valhead.comtwitter.com/vlh)

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

Links coming very soon…

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Episode 20 – CSS Special with Val Head

Web designer Val Head joins us to discuss the CSS box model, vendor prefixes, and more. Plus we ask: is writing HTML and CSS really coding?

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Show edited by Jack Menhorn (jackmenhorn.comtwitter.com/KomradeJack)

Design by Val Head (valhead.comtwitter.com/vlh)

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

Site links compiled by Jacob Gunderson (@fattjake on twitter, indieambitions.com)
Val Head – http://valhead.com
Web Design Day – http://webdesignday.com/
JQuery Mobile – http://jquerymobile.com/
The good, the bad and the ugly of Scrolling Animation Websites – http://creativejs.com/2012/02/scrolling-animation-sites/
HTML5Rocks.com – http://www.html5rocks.com/en/
SWSX – http://sxsw.com/
Chris Cashdollar – http://marine.happycog.com/about/cashdollar/
Eric Meyer, Vendor Prefixes – http://www.alistapart.com/articles/prefix-or-posthack/
Firefox implementing mozilla vendor prefixes – http://www.alistapart.com/articles/the-vendor-prefix-predicament-alas-eric-meyer-interviews-tantek-celik/
Chrome Mobile – https://market.android.com/details?id=com.android.chrome&hl=en
FITC Toronto – http://www.fitc.ca/events/about/?event=124
Hack Pittsburgh – http://www.hackpittsburgh.org/
Flash Gaming Summit – http://www.flashgamingsummit.com/
FITC Amsterdam – http://www.fitc.ca/events/about/?event=125
Beyond Tellerand – play – http://play12.beyondtellerrand.com/
Eyeo Festival – http://www.eyeofestival.com/
CreativeJS workshops : http://seb.ly/training

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Episode 19 – Trolling, jQuery and Open Frameworks with Joshua Noble

Fear not, for we have returned! We discuss the merits of jQuery, how trolls prosper on the web and Joshua Noble tells Seb about his journey from Flex to Open Frameworks.

We’re looking for volunteers to compile links for this and many of our previous episodes! Want to help out and get nothing in return but the feeling of a job well done? Contact us!

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Links for this episode:

Jon Tan – gentleman web designer http://jontangerine.com/
http://creativejs.com/2012/01/microsoft-unwrap-cut-the-rope-in-javascript/
http://creativejs.com/2012/01/why-cut-the-rope-uses-flash/
Matt Rix – http://trainyard.ca
Cocos2D – http://cocos2d-iphone.org
JSTweener http://coderepos.org/share/wiki/JSTweener
Joshua Noble http://thefactoryfactory.com/
The Killing – http://www.imdb.com/title/tt0049406/
Robert Hodgin – http://roberthodgin.com/
Receipt Racer – http://vimeo.com/24987120
mTagger (grafitti recorder) – http://thefactoryfactory.com/mtagger/
Theo Watson – http://theowatson.com/
Evan Roth – Graffiti Analysis – http://graffitianalysis.com/
Panda Board – http://pandaboard.org/
Raspberry Pi – http://www.raspberrypi.org/
12 days of CreativeJS http://creativejs.com/category/12-days-of-creativejs/
The V8 Myth: Why JS is not a worthy competitor http://blogs.adobe.com/avikchaudhuri/2012/01/17/the-v8-myth-why-javascript-is-not-a-worthy-competitor/
http://twitter.com/quickfingerz
http://www.meetup.com/London-Unity-Usergroup/
http://twitter.com/timorousbeasty
FITC Amsterdam http://www.fitc.ca/events/about/?event=125

Show edited by Jack Menhorn (jackmenhorn.com, twitter.com/KomradeJack)

Design by Val Head (valhead.comtwitter.com/vlh)

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 18 – How to teach programming, with Daniel Shiffman

In this festive episode, we discuss the joys and sorrows of trying to teach programming, and catch up with creative coder extraordinaire,  Daniel Shiffman.

Links mentioned in this episode:

Learning Processing (Orange Book) – http://www.learningprocessing.com/
Daniel Shiffman – http://www.shiffman.net/
Soma FM – http://somafm.com
EaselJS – http://easeljs.com/
Unity3D.com http://Unity3d.com
Art+Code – http://artandcode.com/3d/
ITP – http://itp.nyu.edu/itp/
Processing – http://processing.org/
Open Frameworks – http://www.openframeworks.cc/
Cinder – http://libcinder.org/
Nature of Code (Book) – http://www.shiffman.net/teaching/nature/
Nature of Code (Kickstarter) – http://www.kickstarter.com/projects/shiffman/the-nature-of-code-book-project
Magic Book – https://sites.google.com/a/itp.nyu.edu/inprogress/magic-book-project
Nature of Code (Code) – https://github.com/shiffman/The-Nature-of-Code
Most Pixels Ever Library – https://github.com/shiffman/Most-Pixels-Ever

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Music: Iain dragged some loops onto the timeline in Sony Acid Music (featuring Seb on sleigh bells!)

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Episode 17 – coding a platform game, haXe NME and Big Spaceship’s Joshua Hirsh

We chat about Iain’s new game, look at haXe NME and Windows 8 Store, get worried about Flash’s GPU blacklist, and catch up with Big Spaceship’s “Minister of Technology” Joshua Hirsch.

This week in tech – http://twit.tv
Extreme Pamplona – http://www.miniclip.com/games/extreme-pamplona/en/
Alice – coming soon…
Adam and Joe – http://www.bbc.co.uk/programmes/b00876k2
Stage3D http://www.adobe.com/devnet/flashplayer/stage3d.html
Starling – http://starling-framework.org/
Papervision – http://code.google.com/p/papervision3d/
VRML – http://en.wikipedia.org/wiki/VRML
Active Worlds – http://www.activeworlds.com/
WebGL – http://en.wikipedia.org/wiki/WebGL
Unity3D – http://unity3d.com
Windows 8 App Store – http://www.youtube.com/watch?v=37E3jQIs2AA
Haxe – http://haxe.org/
MTasc – http://mtasc.org
Nicolas Cannasse – http://ncannasse.fr/
FDT – http://fdt.powerflasher.com/
nekoVM – http://nekovm.org/
Haxenme – http://www.haxenme.org/
SDL http://www.libsdl.org/
Big Spaceship – http://www.bigspaceship.com/
Joshua Hirsch – https://twitter.com/#!/joshuahirsch
Corona – http://www.anscamobile.com/
Skittles – http://skittles.com

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 16 – Flashageddon with Stacey Mulcahy

On a very special Creative Coding podcast, we’re joined by Stacey Mulcahy (whom British politeness prevents me from referring to by her vulgar handle ”BitchWhoCodes”). We discuss the crazy week when Adobe decided that Steve Jobs might have been right about Flash after all.

This time we’re crowdsourcing the links – so if you know the URL of any of the sites / posts we talk about, please add them in the comments. Thanks for giving back to The Creative Coding Podcast!

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 15 – Unity3D with Aras Pranckevičius

We recap Flash on the Beach and chat to Unity3D engineer Aras Pranckevičius about what’s in store for the platform.

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Flash on the beach
John Bergerman
Jessica Hische
Jared Ficklin
Andre Michelle
Gmunk
Joel Gethin Lewis
Carlo Blatz
Nicolas Cannasse
Lee Sylvester
Thomas Vian
Elliot Jay Stocks – With Great Power Comes Great Responsibility
Joa Ebert – Live Coding
John Howard – Games For Kids
Aras Pranckevičius
Unity3d
David Helgason
Joachim Ante
Blackrock
Unreal Engine
WebGL
Ralph Hauwert
Papervision3D
Chrome native client
Molehill
Extended Play
Art and Code Conference

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 14 – Live from Flash on the Beach! With Lee Brimelow, John Davey and Keith Peters

This week’s links:

Please vote for us in the .net magazine awards!

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Andreas Ronning, Doomsday Console
Lee Brimelow
Stage3D
John Davey
GMunk
Keith Peters
Keith’s series on creativejs.com
Infared5
Jon Carmack
Brass Monkey
Jesse Freeman
JQueryUI
Minimal Comps
dat.gui
Bootstrapper
FDT
Komodo Edit
Cinder
Openframeworks
Robert Hodgin
Flixel
Flashpunk
Corona
Unity3D
Lua
Foundation Actionscript 3.0 Animation: Making Things Move!

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 13 – JavaScript, Corona and Seb’s jumbotron

Iain learns JavaScript, Seb learns Corona, and we look forward to Seb’s ambitious Flash on the Beach session: an attempt to create a giant screen from the audience’s mobile phones.

This week’s links:

Please vote for us in the .net magazine awards!

Mochi London 2011
Gravitee Wars Stuart Allen
Update Conference
Jeremy Keith
Anna Debberman
Sarah Parmenter
dConstruct
CoffeeScript
Mootools
Corona
Lua
Unity3D
Cocos2D
Alternativa
Flare3D
Manchester Encoding
Remy Sharp
Elliot Jay Stocks
Flash on the Beach
Extended Play
Bar Camp Brighton
Joshua Hirsch
Aras Pranckevičius Unity3D

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 12 – Art from code with Casey Reas and Marius Watz

On this week’s *award nominated* podcast, Seb tells us about the launch of  creativejs.com and chats to Casey Reas and Marius Watz. Iain let’s us know more things he’s learned.

This week’s links:

Please vote for us in the .net magazine awards!
Casey Reas
Marius Watz
creativejs.com

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 11 – Eyeo Festival with Golan Levin and Ben Fry

While at the Eyeo Festival, Seb snagged interviews with the godfather of creative code Golan Levin and Processing co-founder Ben Fry. He also chatted with Dave Schroeder, the festival’s amiable creator about how this incredible event came together.

We also have a brand new regular feature – Things that Iain has Learned where our resident sage imparts his pearls of wisdom.

Links for Episode 11

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 10 – Teaching Game Development, Stencyl and New York

With Seb caught between the moon and New York City, we think about whether it’s worth writing a book, and take a look at the game developemnt tool Stencyl.

Links: http://zoo.tl/p/1cup

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 9 – Processing and Cinder with Robert Hodgin (Flight404)

Seb catches up with Robert Hodgin aka Flight404 to discuss art and computers.

Links:

Cinder
Processing
openFrameworks
OpenCV
Bloom
Flight404
The Barbarian Group

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 8 – Rome, Chrome and Angry Birds

We’re back! Iain talks about why he’s taking a break from client work, and we discuss Google Chrome’s ambitious new projects: Rome and Angry Birds.

Check out all this weeks links on Zootool:

http://zoo.tl/p/13hc

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 7 – openFrameworks and Open Source with Pete Hellicar and Joel Gethin Lewis

Pete Hellicar and Joel Gethin Lewis teleport into the studio to talk about their work, their use of openFrameworks and their Open Source philosophy.

Check out all this weeks links, on Zootool again this time. Using Zootool to do the links saves us at least 10 minutes per episode, so let us know if it works for you.

http://zoo.tl/p/134z

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Follow Hellicar and Lewis on Twitter

Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 6 – openFrameworks, Adobe CS5.5 and multi-touch gaming

A grab-bag of half-remembered news and science this week, with openFrameworks, Adobe CS5.5, multi-touch gaming and other random diversions besides.

Check out all this weeks links at:

http://zoo.tl/p/11tw

It’s a new thing we’re trying out – please let us know what you think! Do you prefer this or the old format? Does anyone even use the links?!

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Music: Iain dragged some loops onto the timeline in Sony Acid Music.

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Episode 5 – Game Design and Conference Etiquette with Ryan Henson Creighton

Seb fills us in on SxSW, Iain discusses the game design of Owl Spin, plus Ryan Henson Creighton joins us to talk game violence and conference etiquette.

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This week’s links :

SxSW Interactive
Game Programming Gems
Tim O’Reilly on book piracy
Flash Game License
Untold Entertainment
Flash Gaming Summit – watch all sessions for free!
Austin Powers Henchman Scene
Game Camp

Music: Iain, via Sony Acid Music

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Episode 4 – Flash Special (plus WebGL and Unity3D)

Seb is fresh from FITC where he bagged interviews with some Adobe engineers about Molehill and Wallaby. We also argue about WebGL, Unity3D and the need for visual tools.

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This week’s links :

Truro named one of world’s cleanest cities!
WebGL
1600 Sprite 2D molehill engine
Another one called M2D
Unity announce Flash support
Give us your stars! (all 5 if possible!)
Parse Flash animations – we didn’t talk about this project specifically, but it does a lot of the cool stuff we discussed.
Ben Pitt AKA Robot Duck
TechCrunch on Wallaby
Twitter dev on Wallaby
Bunny Mark in Molehill – requires Molehill Flash player, obvs.
Carlos Ulloa / Hello Enjoy
Mr Doob (Ricardo Cabello)
Chrome Frame
PhobosLab on the state of HTML5 audio

Music : Modfunk – Texmex

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Episode 3 – Molehill and Processing with Jer Thorp

Updates on Windows Phone, Flash Molehill, Jangaroo and Scaleform, and special guest Jer Thorp talks to us about Processing.

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This week’s links :

Jer Thorp’s blog
Jangaroo demos working
Iain’s rant about hardware accelerated 2D in Flash
Windows Phone + Nokia
Processing
Jim’s weird cat website
Kitten Conveyorbelt
ESimpleStudios “Super Kitten Conveyorbelt”
Molehill Prerelease
Scaleform on iPad – watch the video!
Away3D
Alternativa
three.js
Jer Thorp
SmartRockets
BoxCar2D
Colour Economy (not Stock Market – sorry Jer!)
Twitter JustLanded
Robert Hodgin
OpenFrameworks.cc
Cinder
OK Go
Pomplamoose
Seb’s “slightly failed” music career
Big Spaceship
Etsy
Extended Play blog
Jer Thorp’s Processing workshops
GeekyByNature
ThinkingDigital
Eyeo festival
FITC Amsterdam
Seb’s CreativeJS workshops
#creativejs hashtag

Music : Modfunk – Texmex

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Episode 2 – Mobile Devices Special

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In this mobile devices special, Iain and Seb discuss iOS, Android, Window Phone 7… some other things. Just listen to it and find out, OK?!

By the way, here’s how to call JavaScript from your address bar – just copy and paste this into it:
javascript: alert(“Boom!”);

Boom!

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This week’s links :
Luguru pirated on App Store

KittenConveyorbelt
Falling Balls
TrainYard
Matt Rix blog post about TrainYard

Playbook SDK
Free Playbook for developers
Creative JavaScript workshop
Creative JS at FITC Amsterdam
HTML(5) – the saga continues at FITC Amsterdam
SxSW CreativeJS workshop
Technique Digital Retreat, Manchester
Extended Play – Plymouth indie games meetup:
Twitter
Blog
Conference

Music : Modfunk – Texmex

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Episode 1 – Web games, HTML5 and Jangaroo

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In this inaugaural episode, Iain and Seb discuss casual gaming and choices between Flash, HTML(5), Unity3D and iOS. We also discuss Jangeroo, the ActionScript to JavaScript compiler, and why JavaScripters are cuddlers.

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Links :

Flash Gaming Summit
Mozilla Game-on
DHTML Lemmings
Seb’s What the Flux presentation
Unity3D
Mika Mobil – OMG Pirates, ZombieVille
Corona
Blurst
Kongregate
Miniclip
Shockwave.com
Sean Cooper – indie game developer
Nitrome
Ben Olding
WHATWG
W3C
Jeremy Keith discussing HTML5 terminology
Paul Bakaus, AVES engine
FlashGameLicence.com
mochimedia.com
Seb’s blog, HTML/Flash discussions
jangaroo
Keith Peters’ SWFSheet (generates sprite sheets)

Music : Modfunk – Texmex

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