In this special extended edition, Iain talks to Adam ‘Atomic’ Saltsman about epic endless runner Canabalt, pixel art, his game engine Flixel, and the trials and tribulations of being an indie game developer.
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Iain is joined by guest host Stacey Mulcahy, and runs down his extensive top ten list of favourite Unity3D assets. Stacey shares her experiences teaching code to beginners discussing the various merits of Processing, Scratch, P5.js and Unity3D.
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Still catching up on news after we returned with season 4. Iain talks about his Unity projects and Star Wars. Seb enjoys working with Raspberry Pi electronics and Node.JS.
In this interview special, Iain talks to Moo Yu about his career so far, including work on Ratchett and Clank, Little Big Planet, and his gorgeous new Kickstarter game, Knights and Bikes.
After an 8 month hiatus, Iain and Seb are joined by co-host Val Head to discuss The Internet! Does it really live up to our expectations? Can we live without it? And find out what our favourite line of code is.
Somebody really likes Seb’s work but doesn’t want to pay for it… what happens next won’t surprise you!
Seb sits Iain down for “the talk” about where electronics come from.
This episode goes behind the scenes of Iain’s latest client-project: a cross-platform mobile game for the BBC.
What’s 18 months in Internet Years? Turns out, quite a long time! We make a futile attempt to catch up with the developments in technology that happened while we were “offline”, including virtual reality, space travel, game engines and new browser features.
We can hardly believe it ourselves, but we’re back! Find out why we went away, and what happened while we were gone, in this gripping episode!
Seb chats to openFrameworks founder Theo Watson about his latest work and all the latest openFrameworks news. Seb finally tells his story about US immigration.
Sorry about the audio quality – it gets better after the first 10 minutes.
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