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49 – Canabalt and Flixel creator Adam ‘Atomic’ Saltsman

In this special extended edition, Iain talks to Adam ‘Atomic’ Saltsman about epic endless runner Canabalt, pixel art, his game engine Flixel, and the trials and tribulations of being an indie game developer.

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48 – Iain talks Unity3D and code education with Stacey Mulcahy

Iain is joined by guest host Stacey Mulcahy, and runs down his extensive top ten list of favourite Unity3D assets. Stacey shares her experiences teaching code to beginners discussing the various merits of Processing, Scratch, P5.js and Unity3D.

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47 – Seb talks to NASA data artist Rachel Binx

Rachel Binx is a data visualiser at NASA JPL. If that isn’t enough she has some incredible side projects, including Gifpop! which turns animated gifs into lenticular prints, and Meshu that converts your travel history into gorgeous geometric jewellery. She talks about these side businesses, her work with javascript data library D3, and of course, reveals her favourite line of code.

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46 – Catching up with Star Wars, Unity and Raspberry Pi

Still catching up on news after we returned with season 4. Iain talks about his Unity projects and Star Wars. Seb enjoys working with Raspberry Pi electronics and Node.JS.

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45 – Moo Yu – Iain talks to Little Big Planet dev

In this interview special, Iain talks to Moo Yu about his career so far, including work on Ratchett and Clank, Little Big Planet, and his gorgeous new Kickstarter game, Knights and Bikes.

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44 – Season 4 Premiere – The Internet!

After an 8 month hiatus, Iain and Seb are joined by co-host Val Head to discuss The Internet! Does it really live up to our expectations? Can we live without it? And find out what our favourite line of code is.

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43 – Great Artists Steal

Somebody really likes Seb’s work but doesn’t want to pay for it… what happens next won’t surprise you!

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42 – Getting started with electronics and Arduino

Seb sits Iain down for “the talk” about where electronics come from.

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41 – Making a chart-topping mobile game in Unity

This episode goes behind the scenes of Iain’s latest client-project: a cross-platform mobile game for the BBC.

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40 – Virtual Reality, Space Travel, Game Engines and Browser Features

What’s 18 months in Internet Years? Turns out, quite a long time! We make a futile attempt to catch up with the developments in technology that happened while we were “offline”, including virtual reality, space travel, game engines and new browser features.

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39 – The Comeback

We can hardly believe it ourselves, but we’re back! Find out why we went away, and what happened while we were gone, in this gripping episode!

Smashing Conference Laser Show from Seb Lee-Delisle on Vimeo.

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38 – openFrameworks with Theo Watson

Seb chats to openFrameworks founder Theo Watson about his latest work and all the latest openFrameworks news. Seb finally tells his story about US immigration.

Sorry about the audio quality – it gets better after the first 10 minutes.

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