Monthly Archives: November 2016

70 – Part 3 of Iain’s guide to game design – animation

Continuing on from episdode 57, part three of Iain’s rapidly expanding series about game design covers animation techniques. @cc_pod @seb_ly @iainlobb

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69 – Seb and Iain catch up on the latest hardware releases

Seb and Iain catch up on the latest in hardware news, including the new Macbook Pros, Nintendo switch, Windows Surface Studio, PS4 Pro, PSVR, Xbox Scorpio, and the news from Unite, the Unity3D conference. @cc_pod @seb_ly @iainlobb

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