Monthly Archives: May 2016
58 – PixiJS with Mat Groves
Iain catches up with former colleage Mat Groves, founder of game studio GoodBoy and creator of PixiJS, the browser based WebGL rendering engine. @cc_pod @iainlobb @doormat23
57 – Part 2 of Iain’s guide to game design
Continuing on from episode 53, Iain continues sharing his nuggets of game design wisdom, this time focusing on how to use the design and graphics in your game to tell a story and get the necessary information across. Part two … Continue reading
56 – Vectors and pixels with Sara Soueidan & Mariko Kosaka
Seb is joined by regular guest co-host Val Head at the Render Conference in Oxford. Val is our roving reporter for this episode, and she interviews two of the Render Conference speakers Mariko Kosaka, and Sara Soueidan. Mariko talks about … Continue reading
55 – Seb and Iain catch up on the news
Seb and Iain catch up on the latest news, including Seb’s new IoT workshop and the Hackaday and Render conferences. They also talk about learning bash, wave goodbye to the Xbox 360 and reminisce over old school multimedia application Director. … Continue reading