57 – Part 2 of Iain’s guide to game design

Continuing on from episode 53, Iain continues sharing his nuggets of game design wisdom, this time focusing on how to use the design and graphics in your game to tell a story and get the necessary information across. Part two of an increasingly inaccurately named trilogy of four.


This entry was posted in episodes. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *